It is currently Fri Mar 19, 2010 12:24 pm
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Sources, Repository & Releases
Discussion related to the Source code repository, optimization, compilation and release/packaging.
Coordinator: 'jromang'
Subforums: Organization & Optimization, Compilation & Portability, Weekly Testing Builds
- 246 Topics
- 2847 Posts
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Last post by typvonnebenan
Tue Mar 16, 2010 5:13 am
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Exporters
Discussion related to the development and support of Exporters for various 3D apps.
coordinator: 'ratow'
Subforums: General, LuxBlend (Blender Exporter), LuXSI (Softimage XSI exporter), LuxMaya (Autodesk Maya Exporter), LuxC4D (Maxon Cinema 4D Exporter), LuxMax (Autodesk 3Ds Max Exporter), SU2LUX (SketchUp Exporter)
- 360 Topics
- 3606 Posts
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Last post by SATtva
Fri Mar 19, 2010 12:12 pm
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LuxGUI
Discussion related to the development & design of the LuxRender Graphical User Interface
coordinator: none (position is open)
Moderator: coordinators
- 26 Topics
- 632 Posts
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Last post by jeanphi
Thu Jan 28, 2010 10:54 am
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Documentation & Tutorials
Discussion related to the development of project wide documentation and tutorials.
Coordinator: 'Abel'
Moderators: Marslyr, coordinators
- 62 Topics
- 495 Posts
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Last post by dedwarmo
Tue Mar 16, 2010 12:34 am
Fri Mar 19, 2010 6:35 am
Are you trying to export a scene to SmallLuxGPU and the exporter tell you there is no light source ? You have to setup an arealight source or an HDR map.
- Dade
Fri Mar 19, 2010 5:46 am
i will be online for a while so dont hesitate to ask
- radiant
Fri Mar 19, 2010 5:43 am
it says no emiiter in scene? an emitter is something that produces something right? i got all the stuff i need in the scene
- radiant
Fri Mar 19, 2010 5:42 am
now i gotz another prob
- radiant
Fri Mar 19, 2010 5:39 am
got that prob solved
- radiant
Fri Mar 19, 2010 5:39 am
LOL you guys didnt tell me to click the blender render in blender to SmallluxGPU LOL
- radiant
Thu Mar 18, 2010 10:37 pm
sorry for interruption, but did you see this guys? It's full CGI - Incredible! link ->
http://vimeo.com/7809605?hd=1 I hope some day it will be possible with blender and luxrender

- Sitar
Thu Mar 18, 2010 9:15 am
Do you mean the paramters to render a subregion of the screen ? They are in the code but not exposed via the .cfg (i.e. they are ignored if you set them in Blender)
- Dade
Thu Mar 18, 2010 8:18 am
got the impressio that without camera classes target and renderwindow is ignored else
- jensverwiebe
Thu Mar 18, 2010 8:14 am
Dade - it looks as we need value screenwindow + use perspective.cpp too
- jensverwiebe
Thu Mar 18, 2010 8:04 am
ha, think i got it, will fix sonn
- jensverwiebe
Thu Mar 18, 2010 7:37 am
perhaps something new in blender api
- jensverwiebe
Thu Mar 18, 2010 7:36 am
hmm, nope, there´s much space around, FOV, cam_pos and cam_target looks right aspect is right now too, still not understood where it get´s it´s bounds from
- jensverwiebe
Thu Mar 18, 2010 7:19 am
Still not matching the Blender Camera ?
- Dade
Thu Mar 18, 2010 6:47 am
dade - cameratarget not the culprit, search goes on

- jensverwiebe
Thu Mar 18, 2010 6:02 am
dade - not sure but i gues we miss readout camera-targetpoint properly
- jensverwiebe
Thu Mar 18, 2010 5:44 am
dade - iám working still at finding right camera-view to match blender-render
- jensverwiebe
Thu Mar 18, 2010 5:31 am
hmmm im in it i think? im the only one in it?
- radiant
Thu Mar 18, 2010 5:26 am
ahhh XD kk
- radiant
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