It is currently Fri Sep 03, 2010 7:57 am
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Sources, Repository & Releases
Discussion related to the Source code repository, optimization, compilation and release/packaging.
Coordinator: 'jromang'
Subforums: Organization & Optimization, Compilation & Portability, Weekly Testing Builds
- 294 Topics
- 3340 Posts
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Last post by jeanphi
Fri Sep 03, 2010 2:48 am
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Exporters
Discussion related to the development and support of Exporters for various 3D apps.
coordinator: 'ratow'
Subforums: General, LuxBlend (Blender Exporter), LuXSI (Softimage XSI exporter), LuxMaya (Autodesk Maya Exporter), LuxC4D (Maxon Cinema 4D Exporter), LuxMax (Autodesk 3Ds Max Exporter), SU2LUX (SketchUp Exporter)
- 452 Topics
- 5046 Posts
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Last post by tomb
Fri Sep 03, 2010 6:33 am
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LuxGUI
Discussion related to the development & design of the LuxRender Graphical User Interface
coordinator: none (position is open)
Moderator: coordinators
- 34 Topics
- 715 Posts
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Last post by jensverwiebe
Wed Jul 14, 2010 8:13 am
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Documentation & Tutorials
Discussion related to the development of project wide documentation and tutorials.
Coordinator: 'Abel'
Moderator: coordinators
- 69 Topics
- 547 Posts
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Last post by dougal2
Sun Aug 29, 2010 6:26 pm
Wed Sep 01, 2010 10:56 am
Thanks DADE greetings from Nicaragua
- Abner
Wed Sep 01, 2010 10:43 am
Just press "p" and check the console for the name of the created image file
- Dade
Wed Sep 01, 2010 10:35 am
HI, HOW CAN SAVE IMAGE FROM SLG. PLEASE HELP ME.
- Abner
Wed Sep 01, 2010 2:06 am
Dade - jupp, flipping the projection was the important thing - orientation is somewhat question of defining
- jensverwiebe
Tue Aug 31, 2010 3:31 pm
Ok, Jens, I leave infinitelights how they are now.
- Dade
Tue Aug 31, 2010 10:47 am
perhaps we must match with sunsky especially in Lux ( flipfix needed too )
- jensverwiebe
Tue Aug 31, 2010 10:46 am
Dade -forget about orientation of worldmap atm, its odd in Blender, must claryfy, so looking right == north is k for the moment
- jensverwiebe
Tue Aug 31, 2010 9:08 am
Hybrid map seems to be the fastest and is really the default already

Tx for the info Dade, now it's much more lucid.
- Chawl
Tue Aug 31, 2010 7:37 am
@Chawl: just ask about unknown properties but most of them are mostly debugging stuff. For instance sppm.lookup.type set if to use a hashgrid, kd-tree or hybrid kd-tree/hasgrid for eye hitpoints. About all the times you the default value should be fine.
- Dade
Tue Aug 31, 2010 7:35 am
Jens, I have fixed that problem.
- Dade
Tue Aug 31, 2010 5:41 am
@dade tx. I've dug up a bit, but some exotics like "sppm.lookup.type" is hard to perceive without monkeying with the SLG source i'm afraid.
- Chawl
Tue Aug 31, 2010 5:16 am
Urgent note: we just observed that in all slg, lux, from any exporter lb0.7 lb2.5 render_slg, the HDRI´s are mirrowed left/right atm.
- jensverwiebe
Tue Aug 31, 2010 5:14 am
Nope, if you know Python, you can read the Blender exporter sources to have an idea of how it works.
- Dade
Tue Aug 31, 2010 3:22 am
is there any help source for SLG's "render.cfg" format?
- Chawl
Mon Aug 30, 2010 12:37 pm
tom - what boost you more darjeeling or your darling ?
- jensverwiebe
Mon Aug 30, 2010 12:35 pm
HT == hyperteedrinking also a winner
- jensverwiebe
Mon Aug 30, 2010 12:32 pm
I get a 40% boost with coffee

- tomb
Mon Aug 30, 2010 12:31 pm
jeanphi - you or your computer ?

- jensverwiebe
Mon Aug 30, 2010 12:16 pm
I've updated my CYGWIN build env and now everything compiles fine and I even get a 30% boost

- jeanphi
Mon Aug 30, 2010 3:17 am
yeap... and I'd love to avoid such situations but more and more people ask me to work with them for 3D and I wan't to avoid such situations
- Synthercat
Mon Aug 30, 2010 3:09 am
faky look i mean
- SATtva
Mon Aug 30, 2010 3:08 am
there are some situations when you need exactly this faking

- SATtva
Mon Aug 30, 2010 3:01 am
Exactly! And once you've setup a scene in a photografer kind of way it seems stupid to face shadows place hidden lights etc
- Synthercat
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