Introduction

The plug-in for Blender 2.4x is our oldest and most complete exporter, and is known as LuxBlend or LuxBlend_0.7.

LuxBlend is a script that runs within Blender to set up and export Blender scenes in a file format that LuxRender understands. The script is included in all LuxRender downloads, but it takes a couple of steps to install it in the right location and make it work.

The sections below describe the steps you need to take to make LuxBlend work.

LuxBlend has its own sub-forum on our forums; discussion related to LuxBlend can be found here.

1: Find out what Python version you need

LuxBlend is written in a programming language called Python, which is used for all scripts in Blender. In order to work properly, Python needs to be installed on your system.

It is important that the version of Python you install matches the version that the Blender version you're using was compiled with. To find out which version of Python you're using, open Blender and go to “System Information” in the help menu. After that, go to a Blender Text Editor window and select the system-info.txt file. The Python version information should be somewhere at the top of the document.

2: Install Python

Now that you know which Python version you need, visit www.python.org and download and install Python.

3: Locate Blender's scripts folder (Windows and Linux)

The LuxBlend script needs to be placed in Blender's scripts window, so that Blender will add it to its scripts menu. On OS X, you can skip this step and just run the installer script that comes with the LuxRender download.

The exact location of the folder we are looking depends on your operating system. On Windows XP, it is most likely in Program Files\Blender Foundation\Blender\.blender\scripts, on Vista it may either be the same location as XP or otherwise C:\Users\[username]\AppData\Roaming\Blender Foundation\Blender\.blender\scripts. On Linux it should be /usr/lib/blender/scripts.

If for some reason you cannot find the folder, try using the search function for 3ds_export.py; this file should be located in the folder we're looking for. If this doesn't help, don't panic and continue to the next step.

4: Move LuxBlend to Blender's scripts window

Now that we've located Blender's scripts folder, just copy the LuxBlend script into this folder. On OS X, this can be accomplished by running the LuxBlend installer that is provided with the LuxRender download.

If for some reason you didn't find Blender's scripts window, just put the script in some other convenient location.

5: Open Blender and check if the script shows up

If all is right, you should be able to run LuxBlend in Blender by going to a scripts window. From there, choose “Scripts – render – LuxBlend 0.6”.

In case LuxBlend does not show up in the menu, go to Blender's user preferences window and activate the “File Paths” section. In the Python Scripts field, add the location where you put LuxBlend, then press the “re-evaluate” button on the right of this field. LuxBlend should now show up in the scripts menu. To make Blender remember the additional scripts path, press ctrl-u.

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