LuxMax is now the new integrated renderer for 3dsMax, it's being fully integrated just like any other production renderer.
It's being developed using the LuxCore library, and everything is implemented using c++.
At the moment it's being actively developed, new features are added all the time.

It's still early in development, so it's not feature complete, but the wiki is being updated each time a new features is added.
You find the wiki here: http://www.luxrender.net/wiki/Luxmax_integrated

You can grab LuxMax latest release from the repository where all latest changes are commited: https://bitbucket.org/luxrender/luxmax

In order to make LuxMax better we highly encourage you to try it and report your suggestions/issues in the 3dsmax subforum:
http://www.luxrender.net/forum/viewforum.php?f=33

Or report them in the bugtracker:
http://www.luxrender.net/mantis

Community News More...

LuxRender v1.6 release

The final release of LuxRender v1.6 is now available for download. Please see the announcement for details and show us what you can do with it!

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LuxRender v1.6RC1 Release

We have released the first RC for version 1.6 of LuxRender. Check out the announcement for details.

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LuxViewer for iPad

AMC Bridge has contributed the code of LuxViewer for iPad, a free LuxRender viewer.

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LuxRender 1.5.1 release

A quick fix has been made available due to a few annoying issues with glossy materials. Please see the announcement for details.

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