LuxMax is the 3ds Max to Luxrender exporter. Its mostly made using maxscript. At the moment despite the fact that is under development and not a finished project, it supports all lighting and render settings, all Luxrender materials/image textures and even most of the blender and Luxrender procedural ones. You can also preview your materials without exporting your scene, use the new Luxrender 0.8 interior and exterior mediums as well as environment hdri lighting, 3ds Max native standard lights and specific Luxrender ones.

Recently LuxMax started also support for SLG in the same exporter pack which though in early development is stable enough to use many of its features.

For more information and download links you can visit the Luxmax development thread on the forum and the wiki LuxMax manual (not all features included yet).

You can grab LuxMax latest release from the repository where all latest changes are commited:

In order to make LuxMax better we highly encourage you to try it and report your suggestions/issues in the development thread.

Community News More...

LuxRender 1.4 Release

A new stable release of LuxRender is now available with lots of improvements for OpenCL rendering and Blender integration.


New commercial rendering service

The Pixelplow commercial rendering service now officially supports LuxRender v1.3 and v1.4.


LuxRender 1.4RC3 release

Oh! Oh! Oh! Santa just brought a new release candidate, go check it out!


LuxRender v1.4RC2 release

The second release candidate for the upcoming 1.4 version is now available with lots of fixes and polishing.