LuxMaya Overview - LuxRender Wiki
Luxrender GPL Physically Based Renderer

LuxMaya Overview

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Features Overview

Mesh:

  • Full polygon mesh support
    • Only the first UV set is used

External PLY mesh:

  • Placing of external PLY meshes in your scene with the custom luxObjectLocator locator.
    • No materials yet.

NURBS:

  • Experimental NURBs support.
    • Trimmed surfaces won't export properly.

Subdivs:

  • Coming soon (hopefully)

Light:

  • Point
  • Spotlight
  • AreaLight by assigning luxshader to a mesh and using "Area Light" type.

Material:

  • Full support for all Lux material types via custom luxshader node
  • Translation of lambert nodes -> matte materials
    • Color -> Kd (diffuse)
    • Translucence -> sigma
  • Translation of phong nodes -> plastic materials
    • Color -> Kd (diffuse)
    • specularColor -> Ks (specular)
    • (1 - (cosinePower * 0.01))*0.1 -> roughness

Texturing:

  • File textures or custom lux_* or blender_* procedurals on any luxshader parameter

Cameras:

  • Perspective
    • Supports "shift"
  • Orthographic
  • Environment

Output image:

Untonemapped:

  • EXR
  • IGI

Tonemapped:

  • TGA
  • EXR
  • IGI

Set up:

  • Installers available for both windows and linux. You need to install lux first.
  • Also available as a simple .zip package for manual installation.

GUI:

  • Easy to use GUI presenting you with commonly needed options, and rendering presets.
  • Addition of Lux menu to Rendering menu set.


Next page -> LuxMaya_Installation