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This page is a list of various tasks that need to be done in order to improve the documentation. If you want to help out, just pick any item and start working on it. The issues that have a name between brackets behind them are currently being worked on. If you have any questions, just ask on the forum or IRC channel. If you're planning to contribute regularly, please contact Abel on the forum or IRC (luxrender@freenode).
tasks for upcoming 0.8 release
The upcoming release of LuxRender 0.8 will require a number of additions to the documentation. At the same time, it could be the right moment for a thorough overhaul to bring all pages up to date. This document lists the state of various wiki pages, as well as a todo list for those pages needing attention. The order that the pages are linked to on the main page is used here as well.
Introduction section
Introduction to LuxRender
no change required
Goals and Philosopy
no change required
Features
This page will need to be expanded with the new features of LuxRender 0.8. Those features are being described on this page: http://www.luxrender.net/wiki/index.php?title=New_in_0-8. That latter page should follow the layout of the Features page so that the two can be merged easily.
image needed: volumetric scattering, 360x240 pixelsimage needed: GPU acceleration, 360x240 pixelsimage needed: ex. photon map, 360x240 pixelsimage needed: microdisplacement, 360x240 pixelsimage needed: outlier rejection, 360x240 pixelsimage needed: film response, 360x240 pixelsimage needed: GUI improvements, 360x240 pixels (for example: show the export to image menu)
the tone mapping image on the existing features page needs to be created- check, update exporter section -Text updated, icons need more work. We have Blender - Max - C4D - Softimage. Should probably drop C4D, add DAZ, Poser, or both.
Gallery
external page, no change required
Screenshots
update Windows screenshotupdate OS X screenshotsupdate Linux screenshotadd LuxBlend 2.5 screenshotremove one LuxBlend 2.49 screenshot- check if C4D screenshot is still up to date -Exporter is abandoned, remove?
remove LuxMaya reference, or create screenshotadd 3ds Max screenshot
Exporter status page
- check if all information on this page is correct: http://www.luxrender.net/wiki/index.php?title=Exporter_Status
- if so, add a link on the main page
Download section
Download
external page, no change required
license
find out why lines don't break, repair
Installation instructions
- (optional, for the time being) add a general page about installing and setting up LuxRender for non-Blender users
- add page for installing and setting up C4D
add page for installing and setting up LuxMax- add page for installing and setting up LuXSI
installing LuxRender and LuxBlend 2.49 on Windows or Linux
Check if all information is up to date. If not, create a new page for 0.8.Info is still accurate-J the AUpdate all screenshots
installing LuxRender and LuxBlend 2.49 on OS X
- Check if all information is up to date. If not, create a new page for 0.8. *Update all screenshots.
LuxBlend 2.5 installation instructions
This is a living document, while LuxBlend 2.5 evolves changes are being made regularly. Hopefully the page will be really simple by the time 0.8 is out.
Glossary
This document is currently unlinked from the main page, so this doesn't have much priority.
- add explanations to all missing words
- add terms that are missing
Frequently asked questions
Check if all answers still reflect the 0.7.1 situation.Add (and indicate!) information about how 0.8 deals with things if there is any difference.Add questions if any common questions seem to be missingSubdivide the “using LuxRender” chapter in chapters like “setup and installation”, “render speed and image quality” or whatever seems reasonable. Currently the list is long and it's hard to see if a particular question is being answered here.
Videos
external site, no change required
Using LuxRender
LuxRender Manual
- add links to all pages
- decide if this page is useful, if not, remove it or convert the current link on the main page into plain text
interface
duplicate the page to create a 0.8 version(http://www.luxrender.net/wiki/LuxRender_0.8_Interface)update the screenshot (this will have to be done once more when 0.8 final is out)see if anything is missing- check all descriptions, update if necessary
lighting
- Create an image (mostly horizontal) showing the difference between point light, spot light, area light, physical sky. the “emitter compared to physical sky” should then be removed. point/spot/area added
- rerender the project image using fog in the room, optionally something standing in the pat to get a nice silhouette in the picture
- illustrate the effect of rotating hdri environment (clockwards?)
create new series of images for the physical sky:
- one series showing five different sun angles
- one series showing turbidity (separate sun and sky turbidity? maybe the section would get too long), note the values in the image capture
- one series showing sun size, note the values in the image capture
explain the geographical sun feature
- update the .hdr/.exr note, stating both 0.7.1 situation and 0.8 situation
- add a text example for regular data, explain that this should be inserted manually in the scene file
- add a text example for irregular date, explain that this should be inserted manually in the scene file
- remove the reference to the older version lamp spectrum image
camera
Depth of Field examples are ancient, a new series needs to be created, with values noted in the image captionmotion blur needs to be illustratedmotion blur needs to be explained- the field of view image contains an odd white line on the left, needs to be cropped
- the camera clipping image could be replaced with a nicer series of images
materials
see if we could make an image link to a material page directly instead of going to a wiki image description pageconsider splitting the material page:material typesmaterial channels, bump and displacement (also micropolydisplacement?)volumes, mediums
- bump needs examples with different values, note values in caption
- displacement needs examples, with values in caption
- effect of gamma on displacement needs to be explained (and ideally illustrated)
emission needs an imagefind a better section for the mini tutorial about alpha maps; maybe expand it and create a page of its own- has been moved to Null's page for now- roughness image series needs to be updated as exponent values have changed
- volumes and mediums need illustrations of their asymmetry setting
materials, continued
matte material
illustrate sigma parameter
matte translucent material
illustrate energy conserving mode- illustrate reflection color
- illustrate transmission color
- illustrate of interaction between reflection and transmission
illustrate sigma
glossy material
- move absorption section to main material page
- create roughness images
- change roughness text to reflect exponent option
metal material
render all metal typesillustrate exponent on one of the materials
shiny metal
illustrate roughnessillustrate thin film coatingillustrate reflection and specular colour
mirror material
illustrate thin film
glass material
add note about when to use glass and when glass2illustrate architectural optionillustrate IORillustrate transmission colourillustrate reflection valueillustrate cachy Billustrate thin film
glass2 material
illustrate architectural optionillustrate dispersion
roughglass
- add thin sheet example from forum, cropped to convenient size
- illustrate transmission
- illustrate reflection
- illustrate interaction between transmission and reflection
carpaint
add more generic introductionrender all presets- revise existing text, using wiki style (italics for terms instead of quoting, no rhetoric questions)
velvet material
illustrate thicknessillustrate p1, p2, p3
mix material
create examplescreate better luxball example, maybe using texture for mix amountshow different mix valuesshow procedural mix option
null material
render preview with invisible material to replace left luxball
portals
- check if "Portals currently only works for infinite light, sun light and sky light." is still correct
textures
no changes required
tone mapping
- create a series of images showing difference between tone mapping algorithms and settings
add description for "auto linear" tonemappingadd note of intended use of gamma- add note about abusing the gamma control as tone curve
include jeanphi's quote in the text, without quotingThis quote was about gamma correcting HDRIs, and was completely unrelated to linear tonemapper. Removed.- color space introduction
available color spaces and their use- whitepoint explanation
- series of images showing various white points (maybe even all presets?)
- describe use of high precision editing
- describe RGB color space option, link to relevant wikipedia article
describe film response- show a series of film response examples
- show the link between histogram and images (black/overblown areas with lots of pixels outside borders)
noise reduction
- documentation is completely missing, check if GREYStoration has documentation that we are allowed to use
light groups
no changes needed
render settings
- illustrate different samplers
- illustrate metropolis strength
- illustrate maxrejects
- illustrate usevariance, and/or write in which scenarios this setting makes sense
- illustrate bounces (showing some transparent objects with too shallow depth)
- illustrate eye depth, path depth
- improve filter illustrations, using infinite checker plane
- show mitchell ringing effect compared with settings that prevent it
- improve, expand accelerator introduction
give some accelerator recommendationsdescribe grid accelerator-NOT NEEDED, Grid is removed from the core in 0.8- describe tabreckdtree settings
add qbvh accelerator- describe qbvh settings
add bvh acceleratordescribe bvh settings-Removed from core as well
lens effects
- improve bloom image, create a compact horizontal series -Better set is up, but it is not a compact-line
improve vignetting imagesimprove chromatic aberration images
network rendering
update screenshots
luxconsole
describe new verbosity options-Copied and pasted in results of luxconsole --help
luxmerger
no changes needed
LuxRender tutorials
pearl material
modify the SSS section such that it mentions that nowadays we have volumes, but the tutorial doesn't use them yet
gold tutorial
ok
soap material
- remove altogether? or convert to new material system?
- consult Xray
caustics
ok
light groups
- remove link to detailed tutorial (unfinished, to be deleted?)
- integrate "fast lane" tutorial in main lightgroups tutorial
amazon cloud
ok
LuxBlend manual
overview/workflow
This is the very first text that LuxBlend users may be reading; the text can use some revisions. --Did some revisions on existing text, but not sure if it's all that's needed. -- JtheA
LuxBlend materials
update screenshotadd text to emission section- mention units of displacement, link to main displacement/bump page
Camera, environment
update screenshot- focus more on how to set settings, not on what they do - link to general pages instead --Partially complete. Have not modified environment lights section. JtheA
create motion blur section, possibly with example-Added in section but linked it to primary motion blur page. JtheA
LuxBlend render
- update screenshots
- focus more on how to set settings, not on what they do - link to general pages instead
LuxBlend Output
- update screenshot
- document new buttons
- redact text, get rid of "I"
- add link to general pages, for example color space and gamma
LuxBlend system
- update screenshot
- document new buttons
- link to relevant pages (including accelerator)
keyboard shortcuts
ok
luxblend tutorials
your first scene
- fix layout at bottom
simple interior scene
- add introductory comment about old screenshot
image textures and mix materials
ok
procedural textures and displacement mapping
Compare http://www.luxrender.net/wiki/LuxBlend_tutorial:_Displacement_Map and http://www.luxrender.net/wiki/Tutorial_3:_Using_Procedural_textures_and_displacement_mapping; decide which one is best and if there is so much overlap that one should be deleted. Then improve the best one.
- render nicer image, without blue cast
- check pigm file link
video tutorials
- check if all linked tutorials are still relevant
other exporter manuals
LuxMax tutorial
- follow page development
LuxBlend 2.5 tutorial
- develop page as LuxBlend 2.5 develops
- redact page
- create screenshots where needed
LuxC4D manual
- check out if this is still up to date
SU2Lux manual
- add introduction mentioning limitations, alpha status (including: no material support yet)
LuXSI manual
- check out if this is still up to date
LuxMaya
- start with introduction about supported versions
- combine some of the pages?
developer documentation
Patch submission
Need to update commands for mercurial - still has old cvs info.
LuxBlend25 Architecture
Finish off outline of how materials/textures are exported.
documentation writers
wiki howto and guidelines
The old page (http://www.luxrender.net/wiki/index.php?title=Wiki_HowTo_%26_Guidelines) needs to be merged in the new page (http://www.luxrender.net/wiki/Wiki_HowTo_and_Guidelines), after that the old page should be deleted.
recurring tasks
create / improve content
LuxRender manual (general)
Undoubtedly, there are features and settings that have not yet been documented and with the program being developed, more may be added while others become obsolete. When encountering such a feature, either describe it in the appropriate page or add it to this page so others know about it.
colour space / gamma
LuxRender features various options for colour space settings. None of them is currently documented. --Basic explanation of color spaces added. Nothing really in depth. JtheA
LuxBlend documentation
In the LuxBlend documentation pages, some items are listed as "todo"; those should be completed. Other functions (like copying and pasting settings or saving materials) are not documented at all.
glossary
- describe items without description
- add terms, if necessary
render settings page
- add descriptions, recommendations
create 'tips and guidelines' page in LuxRender manual
- write about improving render times
- show examples of transparent objects and the effect of air gaps between objects
continuous tasks
follow discussion of new futures on the forum and document them
follow user problems on the forum and IRC channel and add them to the FAQ
future tasks
The following tasks will need to be done at some point, but considering the state of development now is not the right time.
create new materials for the material library
start translated pages
find the right place to add information about how LuxRender deals with units (meters etc.)
0.9 page collection
The following are pages being worked on for features not present in 0.8. These pages should NOT be linked to from the main page or added to other pages quite yet. The links here are intended only to help documentation writers find them.