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__init__(...)
__init__( (object)Context, (str)name) -> None :... |
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__repr__(...)
__repr__( (Context)Context) -> str |
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accelerator(...)
accelerator( (Context)Context, (str)type, (list)ParamSet) -> None :
Initialise geometry acceleration structure type. |
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addServer(...)
addServer( (Context)Context, (str)address) -> None :... |
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addThread(...)
addThread( (Context)Context) -> int :... |
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alphaBuffer(...)
alphaBuffer( (Context)Context) -> list :
Returns the current alpha buffer in float format as a list. |
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areaLightSource(...)
areaLightSource( (Context)Context, (str)type, (list)ParamSet) -> None :
Attach a light source to the current geometry definition. |
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attributeBegin(...)
attributeBegin( (Context)Context) -> None :
Begin a new Attribute scope, inheriting attributes from parent scope. |
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attributeEnd(...)
attributeEnd( (Context)Context) -> None :
End an Attribute scope, reverting attributes to parent scope. |
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camera(...)
camera( (Context)Context, (str)type, (list)ParamSet) -> None :
Add a camera to the scene. |
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cleanup(...)
cleanup( (Context)Context) -> None :
Clean up and reset the renderer state after rendering. |
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concatTransform(...)
concatTransform( (Context)Context, (list)transform) -> None :
Concatenate the given transformation onto the current transformation. |
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coordSysTransform(...)
coordSysTransform( (Context)Context, (str)name) -> None :
Replaces the current transformation matrix with the matrix that forms the named
coordinate system. |
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coordinateSystem(...)
coordinateSystem( (Context)Context, (str)name) -> None :
This function marks the coordinate system defined by the current transformation
with the name space and saves it. |
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customStatistics(...)
customStatistics( (Context)Context, (str)template_string) -> str :
Return a formatted statistics string. |
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disableRandomMode(...)
disableRandomMode( (Context)Context) -> None :
Disables random mode in the renderer core. |
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enableDebugMode(...)
enableDebugMode( (Context)Context) -> None :
Puts the renderer core into Debug mode. |
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exit(...)
exit( (Context)Context) -> None :
Stop the current rendering. |
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exterior(...)
exterior( (Context)Context, (str)VolumeName) -> None :
Sets the current Exterior volume shader. |
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film(...)
film( (Context)Context, (str)type, (list)ParamSet) -> None :
Initialise the Film for rendering. |
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floatFramebuffer(...)
floatFramebuffer( (Context)Context) -> list :
Returns the current post-processed LDR framebuffer in float format as a list. |
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framebuffer(...)
framebuffer( (Context)Context) -> list :
Returns the current post-processed LDR framebuffer in RGB888 format as a list. |
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getAttribute(...)
getAttribute( (Context)arg1, (str)arg2, (str)Context) -> object :... |
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getDefaultParameterValue(...)
getDefaultParameterValue( (Context)Context, (Component)component, (ComponentParameters)parameter, (int)index) -> float |
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getDefaultStringParameterValue(...)
getDefaultStringParameterValue( (Context)arg1, (Component)arg2, (ComponentParameters)arg3, (str)arg4, (int)arg5, (int)Context) -> int |
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getHistogramImage(...)
getHistogramImage( (Context)Context, (int)width, (int)height, (TonemapKernels)options) -> list |
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getParameterValue(...)
getParameterValue( (Context)Context, (Component)component, (ComponentParameters)parameter, (int)index) -> float |
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getRenderingServersStatus(...)
getRenderingServersStatus( (Context)Context) -> tuple :
Returns a list of ReenderingServerInfo objects which describe currently connected servers. |
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getServerCount(...)
getServerCount( (Context)Context) -> int :
Return the number of remote slaves contributing towards the current rendering. |
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getStringParameterValue(...)
getStringParameterValue( (Context)arg1, (Component)arg2, (ComponentParameters)arg3, (str)arg4, (int)arg5, (int)Context) -> int |
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identity(...)
identity( (Context)Context) -> None :
Set the current transform to the identity matrix. |
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interior(...)
interior( (Context)Context, (str)VolumeName) -> None :
Set the current Interior volume shader. |
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lightGroup(...)
lightGroup( (Context)Context, (str)name, (list)ParamSet) -> None :
Change the named group of all following light sources in this scope. |
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lightSource(...)
lightSource( (Context)Context, (str)type, (list)ParamSet) -> None :
Create a light source of the specified type. |
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loadFLM(...)
loadFLM( (Context)Context, (str)filename) -> None :
Load an FLM film file into the context for tonemapping/post-processing purposes. |
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lookAt(...)
lookAt( (Context)Context, (float)pos0, (float)pos1, (float)pos2, (float)trg0, (float)trg1, (float)trg2, (float)up0, (float)up1, (float)up2) -> None :
Specify the position, target and up vector of the scene's camera. |
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makeNamedMaterial(...)
makeNamedMaterial( (Context)Context, (str)name, (list)ParamSet) -> None :
Define a named material with the given name and type. |
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makeNamedVolume(...)
makeNamedVolume( (Context)Context, (str)name, (str)type, (list)ParamSet) -> None :
Define a named volume with the given name and type. |
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material(...)
material( (Context)Context, (str)type, (list)ParamSet) -> None :
Define a material of the given type in the current scope. |
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motionInstance(...)
motionInstance( (Context)arg1, (str)arg2, (float)arg3, (float)arg4, (str)Context) -> None :
Instantiates a moving object. |
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namedMaterial(...)
namedMaterial( (Context)Context, (str)name) -> None :
Instantiate a named material in the current scope as if it were defined with
material(). |
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objectBegin(...)
objectBegin( (Context)Context, (str)name) -> None :
Define a named object that can be re-used with objectInstance(). |
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objectEnd(...)
objectEnd( (Context)Context) -> None :
End a named object definition. |
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objectInstance(...)
objectInstance( (Context)Context, (str)name) -> None :
Instatiate a named object defined within an objectBegin()/objectEnd() pair in
the current scope. |
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overrideResumeFLM(...)
overrideResumeFLM( (Context)arg1, (str)Context) -> None |
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parse(...)
parse( (Context)Context, (str)filename, (bool)asynchronous) -> bool :
Parse the given filename. |
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parsePartial(...)
parsePartial( (Context)Context, (str)filename, (bool)asynchronous) -> bool :
Parse the given filename. |
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parseSuccessful(...)
parseSuccessful( (Context)Context) -> bool |
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pause(...)
pause( (Context)Context) -> None :
(+) Pause all local rendering threads. |
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pixelFilter(...)
pixelFilter( (Context)Context, (str)type, (list)ParamSet) -> None :
Initialise the pixel filter to use for rendering. |
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portalInstance(...)
portalInstance( (Context)Context, (str)name) -> None :
Define instance as an "Exit Portal" shape. |
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portalShape(...)
portalShape( (Context)Context, (str)type, (list)ParamSet) -> None :
Define geometry as an "Exit Portal" shape. |
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printableStatistics(...)
printableStatistics( (Context)Context, (bool)add_total) -> str :
Return a formatted statistics string. |
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removeServer(...)
removeServer( (Context)Context, (str)address) -> None :
Remote a remote rendering slave from the current rendering process. |
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removeThread(...)
removeThread( (Context)Context) -> None :
Remove a local rendering thread from the current rendering process. |
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renderer(...)
renderer( (Context)Context, (str)type, (list)ParamSet) -> None :
Choose the internal Renderer type. |
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reverseOrientation(...)
reverseOrientation( (Context)Context) -> None :
Causes the orientation in the current scope to be reversed left->right or
right->left handed. |
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rotate(...)
rotate( (Context)Context, (float)degrees, (float)x, (float)y, (float)z) -> None :
Concatenate a rotation of the given angle, about the given axis onto the current
scope's transformation. |
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sampler(...)
sampler( (Context)Context, (str)type, (list)ParamSet) -> None :
Initialise the sampler to use for rendering. |
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saveEXR(...)
saveEXR( (Context)Context, (str)filename, (bool)useHalfFloat, (bool)includeZBuffer, (bool)tonemapped) -> None :... |
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saveFLM(...)
saveFLM( (Context)Context, (str)filename) -> None :
Save the current virtual film to an FLM file. |
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scale(...)
scale( (Context)Context, (float)x, (float)y, (float)z) -> None :
Concatenate a scaling onto the current scope's transformation. |
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setAttribute(...)
setAttribute( (Context)arg1, (str)arg2, (str)arg3, (object)Context) -> None |
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setEpsilon(...)
setEpsilon( (Context)arg1, (float)arg2, (float)Context) -> None |
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setHaltSamplesPerPixel(...)
setHaltSamplesPerPixel( (Context)arg1, (TonemapKernels)arg2, (bool)arg3, (bool)Context) -> None |
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setParameterValue(...)
setParameterValue( (Context)arg1, (Component)arg2, (ComponentParameters)arg3, (float)arg4, (int)Context) -> None |
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setStringParameterValue(...)
setStringParameterValue( (Context)arg1, (Component)arg2, (ComponentParameters)arg3, (str)arg4, (int)Context) -> None |
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shape(...)
shape( (Context)Context, (str)type, (list)ParamSet) -> None :
Define a geometry primitive in the current scope. |
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start(...)
start( (Context)Context) -> None :... |
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statistics(...)
statistics( (Context)Context, (str)name) -> float :
Return the named statistic from the current rendering. |
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surfaceIntegrator(...)
surfaceIntegrator( (Context)Context, (str)type, (list)ParamSet) -> None :
Initialise the surface integrator to use for rendering. |
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texture(...)
texture( (Context)Context, (str)name, (str)variant, (str)type, (list)ParamSet) -> None :
Define a texture shader in the current scope. |
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transform(...)
transform( (Context)Context, (list)transform) -> None :
Set the current scope's transformation matrix. |
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transformBegin(...)
transformBegin( (Context)Context) -> None :
Begin a new transformation scope, inheriting the transform from the parent scope. |
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transformEnd(...)
transformEnd( (Context)Context) -> None :
End the current transformation scope, reverting to the transformation of the parent
scope. |
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translate(...)
translate( (Context)Context, (float)x, (float)y, (float)z) -> None :
Concatenate a translation onto the current scope's transformation. |
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updateFilmFromNetwork(...)
updateFilmFromNetwork( (Context)Context) -> None :
Update the current virtual film with contributions from attached network slaves. |
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updateFramebuffer(...)
updateFramebuffer( (Context)Context) -> None :
Process the raw virtual film through the tonemapping post-processing pipeline
into the LDR framebuffer. |
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volume(...)
volume( (Context)Context, (str)type, (list)ParamSet) -> None :
Define a bound volume object for volumetric effects. |
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volumeIntegrator(...)
volumeIntegrator( (Context)Context, (str)type, (list)ParamSet) -> None :
Initialise the volume integrator to use for rendering. |
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wait(...)
wait( (Context)Context) -> None :
Wait for rendering threads to complete. |
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worldBegin(...)
worldBegin( (Context)Context) -> None :
Specify that all rendering options shall be frozen, and that what commences is
the description for the scene to be rendered. |
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worldEnd(...)
worldEnd( (Context)Context) -> None :
Ends the current scene description and starts the rendering process asynchronously
in a single local thread. |
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zBuffer(...)
zBuffer( (Context)Context) -> list :
Returns the current Z buffer in float format as a list. |
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Inherited from unreachable.instance:
__new__
Inherited from object:
__delattr__,
__format__,
__getattribute__,
__hash__,
__reduce_ex__,
__setattr__,
__sizeof__,
__str__,
__subclasshook__
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