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IDProjectCategoryView StatusDate SubmittedLast Update
0000222LuxRenderCorepublic2008-06-10 23:132009-11-25 00:29
Reporterradiance 
Assigned ToDade 
PriorityurgentSeveritymajorReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0000222: black bounding boxes on some objects in some renders
DescriptionHi,

look here:
http://www.luxrender.net/forum/viewtopic.php?f=30&t=723&p=5720#p5720 [^] - supraserv
(render of church building, black boxes)

and here:
http://www.luxrender.net/forum/viewtopic.php?f=12&t=717&st=0&sk=t&sd=a&start=30 [^]
(render by pinko on bottom of page, black boxes)

and here:
http://www.luxrender.net/forum/viewtopic.php?f=8&t=645 [^]
(renders of interior, black boxes on table)

i think this might be a bug in the new tabreckkdtree.

will post a testscene to replicate the problem in 1-2 hours here.

Radiance
TagsNo tags attached.
Mercurial Changeset #
Requires Documentation Update
Requires Exporter Update
Attached Filespng file icon tab1.png [^] (584,693 bytes) 2008-06-11 05:50
png file icon tab2.png [^] (318,052 bytes) 2008-06-11 05:51

- Relationships

-  Notes
(0000604)
radiance (reporter)
2008-06-11 05:52

tested and confirmed.

using tabreckdtree creates black boxes/errors in some scenes.
switching to unsafekdtree solves the problem.
i've emailed you a testscene dade to reprodude it.

attached some pics to this bug to show difference.

Radiance
(0000609)
Dade (developer)
2008-06-11 08:44

It looks like the problem is in the use of the combo waldtrianglemesh/tabreckdtree. tabreckdtree when used with barytrianglemesh.

waldtrianglemesh has a fast path for orthogonal X/Y/Z triangles. I guess the combo of waldtrianglemesh fast path and tabreckdtree leads to some numerical problem (i.e. self-shadowing probably).

I'm looking for the exact source of the problem at the moment.
(0000613)
Dade (developer)
2008-06-11 11:26

The problem was in the both in the scene and waldtrianglemesh.

The scene includes degenerate triangles (i.e. a triangle where 2 or 3 vertices have the same position). waldtrianglemesh was returning a false hit on degenerate triangles with t = NaN.

I added a fast path to correctly handle degenerate triangles.

- Issue History
Date Modified Username Field Change
2008-06-10 23:13 radiance New Issue
2008-06-10 23:13 radiance Status new => assigned
2008-06-10 23:13 radiance Assigned To => Dade
2008-06-11 05:50 radiance File Added: tab1.png
2008-06-11 05:51 radiance File Added: tab2.png
2008-06-11 05:52 radiance Note Added: 0000604
2008-06-11 08:44 Dade Note Added: 0000609
2008-06-11 11:26 Dade Note Added: 0000613
2008-06-11 11:29 Dade Status assigned => feedback
2008-06-12 08:11 Dade Status feedback => resolved
2008-06-12 08:11 Dade Resolution open => fixed
2009-11-25 00:29 jeanphi Status resolved => closed


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