Hi,
This is the very first and very early version of a completely new C4D -> Lux exporter. It is rewritten from scratch and is pretty useless at the moment, but to allow you testing the stuff I post the Win32 binaries anyway. A Mac version is not set up yet, so I can't build it at the moment, but this is the thing I will do next. When the Mac project is set up, I will also post the sources.
This is the debug version of the plugin:
... and this the release version:
(EDIT: replaced the original archive with a fixed version)
To install it, please unzip either of these archives into the C4D plugin folder.
To use it, just select Plugins -> LuxC4D. It will then ask you for the name of the file you want to export to. After clicking "Save" your scene will get exported.
This is supported at the moment:
- export of the current camera and render output resolution
- export of all polygonal objects with a white material (it shouldn't matter if the geometry is generated or deformed or not)
- export of a simple scene setup to test the geometry export (mainly a sunsky, "lowdiscrepancy" as pixel sampler and path tracing with depth 2 as integrator)
The plugins were build in VC2005 Express, using the C4D 10.5 SDK. Feel free to test it with other C4D versions (I haven't done that yet) and post your findings.
As I said, there is not much you can do with it, but any testing is very much appreciated. If you want to participate in testing, please test both the release and the debug build. And please put an empty file "c4d_debug.txt" into your C4D aplication directory. This will enable the debug console and memory leak tracing.
If you find a bug or problem, please post here first and not in Mantis. I will have a look at it. Later I plan to move the bug reports to Mantis and the source to CVS, if possible.
Cheers,
Marcus