island 19Billion poly on luxrender

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island 19Billion poly on luxrender

Postby matali » Sun Mar 25, 2012 8:42 am

Hi all,
That thread : http://blenderartists.org/forum/showthread.php?249664-UPDATED-.bend-19-Billions-of-Polygons-not-a-ridiculous-number-anymore makes a lot of noise in the cycle community, and i wanted to try it on lux. But I don't succeed in making the same materials... Is there any script to take export cycles materials to lux materials ?
Thanks for your replies

Edit : in original thread i spoke about instancing problem too but it is resolved (fresh install of blender).
Last edited by matali on Sun Mar 25, 2012 12:56 pm, edited 2 times in total.
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Re: island 19Billion poly on luxrender

Postby SATtva » Sun Mar 25, 2012 9:18 am

Instanced geometry is working correctly unless you're trying to render in hybrid mode. As hybrid doesn't supports instancing, LuxBlend reverts to real geometry export.
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Re: island 19Billion poly on luxrender

Postby J the Ninja » Sun Mar 25, 2012 2:16 pm

Cycles and Lux mats are a bit different, it would be hard to make an auto-converter that didn't require manual tweaking after the fact. FWIW, the scene renders fine in Lux, using 644MB of RAM here.

EDIT:
island-lux.jpg
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Re: island 19Billion poly on luxrender

Postby matali » Mon Mar 26, 2012 7:42 am

Thanks for the reply,
How did you make it ? Redone all materials by hand ?
I hope the node API will make it easier, at least for the color texture to keep the UVs.
Using model/meterials library website allow to spare a lot of time, only if we don't have to rework everything except geometry. Is there maybe a format that could be used for inter-operability ? Obj, collada...
A good side of opensource should be (in theory) interoperability, i hope we won't have to be bound to a renderer, because we don't want the hassle of the exporting problems.
That scene is pretty simple material-wise, but for more complexe scene, it could require hours of work.
Cheers
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Re: island 19Billion poly on luxrender

Postby B.Y.O.B. » Mon Mar 26, 2012 11:07 am

The scene exports fine for me and uses 360mb of 12GB RAM.
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Last edited by B.Y.O.B. on Mon Mar 26, 2012 4:08 pm, edited 4 times in total.
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Re: island 19Billion poly on luxrender

Postby J the Ninja » Mon Mar 26, 2012 11:46 am

matali wrote:Thanks for the reply,
How did you make it ? Redone all materials by hand ?
I hope the node API will make it easier, at least for the color texture to keep the UVs.
Using model/meterials library website allow to spare a lot of time, only if we don't have to rework everything except geometry. Is there maybe a format that could be used for inter-operability ? Obj, collada...
A good side of opensource should be (in theory) interoperability, i hope we won't have to be bound to a renderer, because we don't want the hassle of the exporting problems.
That scene is pretty simple material-wise, but for more complexe scene, it could require hours of work.
Cheers


Yeah, I just flipped through what the Cycles mats did and re-made it in Lux as best I could.

Unfortunately, the node API will help little, if at all. Cycles and Lux just have different material systems, and part of this is because they do not have the same design goals. This will probably never change. For example, don't expect anything like the Cycles "light path" node in Lux. On the same side of things, I wouldn't hold my breath for Cycles getting anything like Lux's "tabulated data" texture node.

Also, some of the differences come down to different choices in implementation details. For example, in Cycles, you have 2 nodes to set texture coordinates, "coordinates" and "mapping". Lux does not have these, these functions are built into the texture nodes themselves. Another example would be environment light. In Cycles, this is set for the "world". Lux does not have any true concept of a "world" object, environment lights are just an ordinary lamp object. (Which is why they are set with the hemi lamp in Luxblend).
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Re: island 19Billion poly on luxrender

Postby matali » Mon Mar 26, 2012 12:58 pm

Thanks for the clear answer jason.
What a shame so many people model for cycles on blendswap.
I found a script on blenderartist that convert BI materials to cycle materials, i hope i'll have time to look at it and port it for lux in some ways. If we can remove 50% of the conversion work, it would be already nice and help for artist community work (and not split effort between "renderer clans"), as well as more freedom to move between renderers.
If someone else can have a look : http://blenderartists.org/forum/showthr ... tures-Node
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Re: island 19Billion poly on luxrender

Postby zsolnai » Tue Jun 05, 2012 5:53 pm

Does anyone still have a blend file with a LuxRender material setup for this scene by a chance ?
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Re: island 19Billion poly on luxrender

Postby B.Y.O.B. » Tue Jun 05, 2012 6:53 pm

Maybe I still have it, I'll look when I'm at home again in about 12 hours.
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Re: island 19Billion poly on luxrender

Postby zsolnai » Wed Jun 06, 2012 11:01 am

Have you found anything perhaps, B.Y.O.B. ?
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