house visualization

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house visualization

Postby strahlentherapeut » Fri May 11, 2012 1:22 pm

Hello community, :D

after a long editing, I am quite happy. Maybe someone has an idea how I can make better vegetation. I have a feeling that it is difficult to try it with LuxRender. All my plants are always looking s. What can be causing this?
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bauhaus.png
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Re: house visualization

Postby SATtva » Fri May 11, 2012 1:59 pm

That's a reeeeally solid work! Very well done.

strahlentherapeut wrote:I have a feeling that it is difficult to try it with LuxRender. All my plants are always looking s.

I won't say that, looks convincing enough. Maybe add slightly more light transmission to leaves, they're translucent, right?
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Re: house visualization

Postby strahlentherapeut » Fri May 11, 2012 2:14 pm

hello SATtva,

thank you. I have very great problems with plants generally. Whether alpha maps or 3ds. This trees are alpha maps from CG textures. With diffuse and alpha channel. How can I make the leafs translucent?
I cant see details. How make the artiss in the web the fantastic vegetations? I have high quality plants but they seems very bad after rendering. Not so with the simple RGB render in blender. :?
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Re: house visualization

Postby B.Y.O.B. » Fri May 11, 2012 4:19 pm

strahlentherapeut wrote: How can I make the leafs translucent?

Just use a glossytranslucent material and attach the textures to it.
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Re: house visualization

Postby jeanphi » Sat May 12, 2012 1:58 am

Hi,

I agree with SATtva, really impressive work with great care about details.

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Re: house visualization

Postby strahlentherapeut » Sat May 12, 2012 3:11 am

Hi guys,

thank you. My problem are convincing plants. Are there special plants for Lux? 3d objects, polygon paint or alpha maps? And annother question. Do Alpha maps respond to light?


Hi B.Y.O.B. Do you mean glossytranslucent instead of diffuse in the mix material buttons? And annother question.
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Re: house visualization

Postby B.Y.O.B. » Sat May 12, 2012 5:58 am

strahlentherapeut wrote:Hi B.Y.O.B. Do you mean glossytranslucent instead of diffuse in the mix material buttons? And annother question.

You don't need a mix material for leaves - just use glossytranslucent (preferable with "double sided" active) and tick the "alpha transparency" box (and choose the right options for your textures, it's all described in the wiki IIRC).
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Re: house visualization

Postby jeanphi » Sat May 12, 2012 4:30 pm

Hi,

The glossytranslucent "doublesided" option is rather awkward: the material is always double sided, the option just allows you to independently adjust the glossiness on both sides vs having the same glossiness on both sides.

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Re: house visualization

Postby B.Y.O.B. » Sun May 13, 2012 5:36 am

jeanphi wrote:The glossytranslucent "soublesided" option is rather awkward: the material is always double sided, the option just allows you to independently adjust the glossiness on both sides vs having the same glossiness on both sides.

Didn't know that, thanks.
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Re: house visualization

Postby strahlentherapeut » Wed Jun 13, 2012 5:46 am

Hi,

after a 3/4 year I've finished. :)

b1.png
Interior lighting

b2.png
Sun and HDRI

b3.png
Experimenting with virtual sun.
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