Is plugin at its full potential?

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Is plugin at its full potential?

Postby vertigo262 » Tue Apr 24, 2012 9:56 pm

Hi,

Just downloaded the latest lux,
also the luxmax,

was happy to see that it is now rendering with nvidia gpu's. But seemed like it was faster before the nvidia driver problem.
also, I've been using IRAY, seems way faster.

I don't know if lux's quality is higher, or I just don't have optimized settings.
I have a feeling the luxmax is older and doesn't support the new lux features.

If this is the case I was wondering if luxmax was going to be updated.

I know i can manually do the settings in the lxs, and research the optimizations.

But I'm old and lazy now, so hoping to use the presets.

Just curious really, and I like lux and want to use it more.
plus, my nagging might help you streamline the app :O)

btw here's my first max 2013 / lux 1.0 test

1 hr render time at 640 x 480
LuxTest_1.0.jpg
lux 1.0 / max 2013
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Re: Is plugin at it's full potential?

Postby moure » Sun Apr 29, 2012 12:04 pm

The plugin hasn't been updated for a while, sorry about that but don't have as free time lately.
Though the plugin supports most of Luxrender features.

I plan on updating the exporter when final version of Luxrender 1.0 is ready, so as to gather any changes and work on them altogether.

Also im happy to see that luxmax works with 3ds Max 2013 without recompiling it :)
Now about Luxrender performance, you can write on the main forum and post your render settings and scene details, so as to get feedback and see if you have done some overkill with the settings or materials.
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Re: Is plugin at its full potential?

Postby vertigo262 » Sun Apr 29, 2012 11:21 pm

No need for apologies, since we ain't paying anything, but
I've wanted to use lux for a while since I got my faster nvidia cards.

.8 had a problem with the GPU, 1.0 works, but seems slow compared to IRAY, and Indigo.
So I'm still using IRAY because it works and is fast.

I'm using the basic Path tracing defaults.

Also, on load on 2013 there are a couple of script errors, but it seems to work once loaded.

Just an FYI

Hoping to see the plugin updated soon
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Re: Is plugin at its full potential?

Postby patro » Mon Apr 30, 2012 4:33 am

i can confirm the popup errors for the scripts in max 2013.....
but it's working... :)
it's better to wait the 1.0 version, btw as i know the new SQBVH is in the rc version ;)
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Re: Is plugin at its full potential?

Postby vertigo262 » Mon Apr 30, 2012 5:53 am

I don't know if this is just me

And now I'm not sure if I rendered that render in max 2012 or 2013,

but now when I try rendering in 2013, doesn't look right, like in 2012.

Anyways, just something to check when doing any mods :)
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Re: Is plugin at its full potential?

Postby vertigo262 » Mon Apr 30, 2012 1:51 pm

Oh wait!

now it's doing it in 2012,
sometimes it looks ok, and sometimes not.

don't know where the glitch lies.

:/
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Re: Is plugin at its full potential?

Postby patro » Mon Apr 30, 2012 2:03 pm

may you post a render with the problem....?
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Re: Is plugin at its full potential?

Postby vertigo262 » Mon Apr 30, 2012 4:10 pm

OK,

Here is a screenshot, and the max files.
this seems to happin in both max 2012 and 2013.

All settings are at default

Sometimes it works though. so guessing something in the scene with the new lux 1.0 rc1

Screens.jpg
Screens


Luxtest.zip
(1.05 MiB) Downloaded 29 times
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Re: Is plugin at its full potential?

Postby patro » Mon Apr 30, 2012 4:52 pm

be sure directsampling is checked in surface integrator menu ;)
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Re: Is plugin at its full potential?

Postby vertigo262 » Mon Apr 30, 2012 4:59 pm

oh ya! lookit dat!

that did it!!!!!!!!!!!!!!!! oops :)
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