Why so significant difference in render results??

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Why so significant difference in render results??

Postby Walker » Mon Apr 23, 2012 4:06 am

Hello all!

I have downloaded LuxRender v0.8 (no OpenCL) from http://www.luxrender.net/en_GB/standalone#windows and LuxRender weekly build from http://www.luxrender.net/forum/viewtopic.php?f=30&t=8099. Also i have a simple scene (*.lxs) with ruby. Rendering results (1 hour on 4 cores) using the above versions are very different. Here they are:
Image
LuxRender v0.8

and
Image
Weekly build

Is it normal such poor light in development build? And what may it cause?
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Re: Why so significant difference in render results??

Postby Meelis » Mon Apr 23, 2012 4:20 am

Maybe path depth is too low, not sure.
Does it render better with one of this rendering settings?

Code: Select all
# Main Scene File

Renderer "sampler"

Sampler "erpt"
   "integer pixelsamples" [16]
   "string pixelsampler" ["vegas"]
   "integer chainlength" [1024]
   "string basesampler" ["random"]

Accelerator "qbvh"

SurfaceIntegrator "bidirectional"
   "integer eyedepth" [128]
   "integer lightdepth" [128]
   "string strategy" ["all"]
   "float eyerrthreshold" [0.983]
   "float lightrrthreshold" [0.983]

VolumeIntegrator "multi"
   "float stepsize" [0.010000000000000]

PixelFilter "gaussian"
   "float xwidth" [3.000000000000000]
   "float ywidth" [3.000000000000000]
   "float alpha" [3.000000000000000]


Code: Select all
# Main Scene File

Renderer "sampler"

Sampler "random"
   "integer pixelsamples" [16]
   "string pixelsampler" ["vegas"]

Accelerator "qbvh"

SurfaceIntegrator "bidirectional"
   "integer eyedepth" [128]
   "integer lightdepth" [128]
   "string strategy" ["all"]
   "float eyerrthreshold" [0.983]
   "float lightrrthreshold" [0.983]

VolumeIntegrator "multi"
   "float stepsize" [0.010000000000000]

PixelFilter "gaussian"
   "float xwidth" [3.000000000000000]
   "float ywidth" [3.000000000000000]
   "float alpha" [3.000000000000000]


Can it be the first image has light source smaller (point like),
2'nt has larger light source? Or scene is identical?
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Re: Why so significant difference in render results??

Postby Walker » Mon Apr 23, 2012 4:44 am

Meelis,thank you for fast reply, but i have only one scene. And different render results on it.
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Re: Why so significant difference in render results??

Postby Meelis » Mon Apr 23, 2012 5:00 am

Give it a try without bidir?
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Re: Why so significant difference in render results??

Postby Walker » Mon Apr 23, 2012 5:33 am

Meelis wrote:Give it a try without bidir?


Images in the begining of the post were made using PATH.
I have already tried with different settings... Different surface integrators, volume integrators etc. But always luxrender v0.8 results significantly differs from weekly build results.
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Re: Why so significant difference in render results??

Postby Meelis » Mon Apr 23, 2012 6:32 am

Can you share the blend file?
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Re: Why so significant difference in render results??

Postby A-man » Mon Apr 23, 2012 6:34 am

I have the same problem while trying to port my Cornell box scene over to blender 2.6. It looks nothing at all like the original..
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Re: Why so significant difference in render results??

Postby zeealpal » Mon Apr 23, 2012 6:58 am

Just to double check, the normals are still the same in each??
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Re: Why so significant difference in render results??

Postby SATtva » Mon Apr 23, 2012 7:06 am

Walker, can you provide the scene file?
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Re: Why so significant difference in render results??

Postby Walker » Mon Apr 23, 2012 8:11 am

SATtva wrote:Walker, can you provide the scene file?


Here it is.
Ruby.7z
RubyScene
(3.5 KiB) Downloaded 17 times
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