Maybe path depth is too low, not sure.
Does it render better with one of this rendering settings?
- Code: Select all
# Main Scene File
Renderer "sampler"
Sampler "erpt"
"integer pixelsamples" [16]
"string pixelsampler" ["vegas"]
"integer chainlength" [1024]
"string basesampler" ["random"]
Accelerator "qbvh"
SurfaceIntegrator "bidirectional"
"integer eyedepth" [128]
"integer lightdepth" [128]
"string strategy" ["all"]
"float eyerrthreshold" [0.983]
"float lightrrthreshold" [0.983]
VolumeIntegrator "multi"
"float stepsize" [0.010000000000000]
PixelFilter "gaussian"
"float xwidth" [3.000000000000000]
"float ywidth" [3.000000000000000]
"float alpha" [3.000000000000000]
- Code: Select all
# Main Scene File
Renderer "sampler"
Sampler "random"
"integer pixelsamples" [16]
"string pixelsampler" ["vegas"]
Accelerator "qbvh"
SurfaceIntegrator "bidirectional"
"integer eyedepth" [128]
"integer lightdepth" [128]
"string strategy" ["all"]
"float eyerrthreshold" [0.983]
"float lightrrthreshold" [0.983]
VolumeIntegrator "multi"
"float stepsize" [0.010000000000000]
PixelFilter "gaussian"
"float xwidth" [3.000000000000000]
"float ywidth" [3.000000000000000]
"float alpha" [3.000000000000000]
Can it be the first image has light source smaller (point like),
2'nt has larger light source? Or scene is identical?