I'm looking to create a scene where the earth is to scale (1 luxrender unit to 1km) and the sun is approximately to scale as well (in this case its proportionally closer and smaller than it should be). I had a fairly complex scene with high resolution textures for the surface of the earth, specularity, clouds and a scattering atmosphere etc working very nicely except that there were artifacts on the surface of the earth. I slowly removed textures and materials to see what was causing it and I couldn't find the culprit. Below are three renders, the first two done with different 0.9 weekly builds and the third with the stable 0.8 GUI version. I've included the code below.
Any help getting rid of these artifacts would be really appreciated.
Stuart
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# Main Scene File
Renderer "sampler"
LookAt -5374 5374 0 -5374 0 0 0 0 1
Camera "perspective"
"float fov" [49.134342077604479]
"float shutteropen" [0.000000000000000]
"float shutterclose" [0.041666666666667]
"bool autofocus" ["true"]
WorldBegin
Texture "SolidColor" "color" "constant" "color value" [0.0 1.0 0.0]
MakeNamedMaterial "SolidMaterial"
"texture Kd" ["SolidColor"]
"string type" ["matte"]
AttributeBegin # "Earth"
NamedMaterial "SolidMaterial"
Shape "sphere" "float radius" [6378.0]
AttributeEnd
AttributeBegin # "Sun"
Translate -1500000 0 0
AreaLightSource "area"
"float gain" [30000000]
"color L" [1.0 1.0 1.0]
Shape "sphere" "float radius" [3189]
AttributeEnd # ""
WorldEnd
