For a writeup, please see SATtva's post.
Important: These builds are made with Boost 1.47 and will be incompatible with older builds.
The new builds from SATtva linked above should be with Build 1.47 and should work fine in network mode. If you can test network rendering between Linux and Windows please do and report back here. Thanks!
We're trying out a new version of Boost as it solves some issues we've had, and also seems to bring with it a nice speedup on OSX and possibly Linux.
These builds contain LuxRender, LuxConsole, LuxMerger, LuxBlend25 and Pylux for Blender 2.6x, and LuxBlend for Blender 2.49.
The NoOpenCL builds does not require any OpenCL driver or capabilities, but also does not use the GPU for the "hybrid" renderer.
Built with Visual Studio 2008 SP1 + Windows 7 SDK on Win 7 64bit, using AMD APP SDK 2.5 (formerly ATI Stream SDK).
- Code: Select all
4 hours ago David Bucciarelli Fixed a bug introduced in QBVH code with the last commits
8 hours ago David Bucciarelli Merge
8 hours ago David Bucciarelli First (probably) working version of SQBVH
2 days ago David Bucciarelli Fixed node bounding boxes clipping for SQBVH
3 days ago David Bucciarelli More fix for SQBVH
3 days ago David Bucciarelli Changed the total SAH computation for (S)QBVH
4 days ago David Bucciarelli Fixed the code for tringle split clipping for SQBVH
5 days ago David Bucciarelli Written the code for tringle split clipping for SQBVH
6 days ago David Bucciarelli Written the code for space split building of SQBVH
7 days ago David Bucciarelli Written the skeleton code for the SQBVH
8 days ago David Bucciarelli Added avg. primitive references per leaf to QBVH statistics
8 days ago David Bucciarelli Added the code for collecting statistics about the quality of the QBVH built
27 hours ago Jens Verwiebe Homer_s's patch for compiling Linux shared and with visibilitly-support
2 days ago Jens Verwiebe OSX: compile now all with hidden visibility and use symbol exporting mechanism to control export
4 days ago Guillaume Bouchard Merge with bxdf memory reduction
4 days ago Guillaume Bouchard SPPM: add a missing barrier
5 days ago Jens Verwiebe OSX: remove a reminder pastie
5 days ago Jens Verwiebe OSX: cleanup by replacing CMAKE_BUILD_TYPE with XCode env var $(CONFIGURATION) globally when generating XCode-projects
5 days ago Jens Verwiebe OSX: adjust substring to xcode major;minor - version only
5 days ago Jens Verwiebe OSX: unix makefile generator does not fill XCODE_VERSION var, so we execute xcodebuild -version instead
5 days ago Jens Verwiebe OSX: messages more descriptive
5 days ago Jens Verwiebe OSX: remove a message set only for checking
5 days ago Jens Verwiebe OSX: fixed compiling with "unix makefiles" and some cleanups
6 days ago Jens Verwiebe OSX: forgot to set xcode env var for 1 reference
6 days ago Asbjørn Heid Added absorption to glossycoating, see issue #1193.
6 days ago Jens Verwiebe OSX: pylux.so - just not set prefix instead of renaming later
6 days ago Asbjørn Heid Added SMTPE color space preset, fixed colorspace preset values to match core values.
7 days ago Jens Verwiebe OSX: using now xcode env variables to control debug/release configurations, message changes to take this into account
8 days ago Jens Verwiebe OSX: remove configuration hack for now, problem lies in changed cmakebehavior
8 days ago Jens Verwiebe OSX: ups, set back my test dependencies to repo
8 days ago Jens Verwiebe OSX: hack to make build configurations failsafe on xcode < 4.3 again by limiting to cmake_build_type
8 days ago Jean-Philippe Grimaldi Silence a few gcc warnings.
8 days ago Jens Verwiebe OSX: assure buildtype is really set, make debug builds possible in xcode, todo: override the default build configuration ( default atm )
10 days ago Jens Verwiebe OSX: preparations for use of XCode 4.3 - atm cmake 2.87 does fail generating projects, due cmake looks in wrong location for XCode
10 days ago Aldo Zang Fixed issue in infinitesample Light. The sampled vector wi returned by the SampleL method was in Light coordinate system instead of the World coordinate system.
12 days ago Asbjørn Heid Fixed locale issue causing scenes to be incorrectly loaded via gui.
2 weeks ago Guillaume Bouchard SPPM: add a switch *useproba* to use probabalistic approach
2 weeks ago Guillaume Bouchard SPPM: remove the use of the second memory arena for storing hitpoint BSDF
2 weeks ago Guillaume Bouchard Transactional Memory Arena
2 weeks ago Guillaume Bouchard Factorise a bit the MemoryArena class
2 weeks ago Asbjørn Heid Added ability to set whitepoint to a given correlated color temperature (CCT).
2 weeks ago Asbjørn Heid Fixed erronous value in D50 whitepoint preset.
2 weeks ago Asbjørn Heid Small code cleanup of ColorSpaceWidget.
3 weeks ago Jens Verwiebe OSX: cleanup more overhead by not longer using -all_load in corelib, but link explicit binary deps into binary