Rendering in Miniature

General Project and community related discussion.

Moderator: coordinators

Rendering in Miniature

Postby HuddahBuddha » Thu Feb 23, 2012 3:00 pm

After finding out recently that the standard size of the Blender cube is 2 meters (read: huge) I've been toying with the idea of creating environments in 'miniature' for modeling/rendering animations. Is this possible? Can a convincing outdoor or indoor environment be created and lit when everything is only centimeters in size? Are there any specific render/material/lighting/camera etc. settings that would work better for something like this?
HuddahBuddha
 
Posts: 3
Joined: Thu Feb 23, 2012 2:51 pm

Re: Rendering in Miniature

Postby B.Y.O.B. » Thu Feb 23, 2012 3:31 pm

You can change the "scale" parameter in the scene tab ;)
it defines how blender units are converted to physical/lux units.

a scale mismatch mostly makes the work on DoF and SSS harder.
User avatar
B.Y.O.B.
 
Posts: 1881
Joined: Wed Nov 10, 2010 4:10 pm
Location: Germany

Re: Rendering in Miniature

Postby Pilchard123 » Thu Feb 23, 2012 3:48 pm

Don't forget transparent/translucent objects' absorption, etc.
Pilchard123
 
Posts: 406
Joined: Sun Oct 30, 2011 8:05 am

Re: Rendering in Miniature

Postby A-man » Thu Feb 23, 2012 4:32 pm

B.Y.O.B. wrote:You can change the "scale" parameter in the scene tab ;)


I heard that the scale parameter didn't work correctly, so use with caution.
Studio XPS 9100 | 2.8 Ghz Intel 930 | 12 GB RAM | Radeon 5870 1GB
User avatar
A-man
 
Posts: 687
Joined: Sat Apr 24, 2010 4:24 pm

Re: Rendering in Miniature

Postby B.Y.O.B. » Thu Feb 23, 2012 4:40 pm

A-man wrote:
B.Y.O.B. wrote:You can change the "scale" parameter in the scene tab ;)


I heard that the scale parameter didn't work correctly, so use with caution.

I tested it a while ago and it did work with Blender 2.59 (I'm using that for rendering with Lux).
User avatar
B.Y.O.B.
 
Posts: 1881
Joined: Wed Nov 10, 2010 4:10 pm
Location: Germany

Re: Rendering in Miniature

Postby HuddahBuddha » Thu Feb 23, 2012 7:17 pm

Thanks to all for the tips - reducing the scale certainly took a good load off the rendering as well. I still can't get an image I would use for animation without rendering for well over 15 minutes, though. I looked at the Wiki page for animation rendering and have tweaked my settings to something similar, but so far the fastest I've gotten is around 12 minutes. Is there some way to reduce this any further to avoid waiting a couple days for a second or two of animation? Maybe I just need to build a render node?
HuddahBuddha
 
Posts: 3
Joined: Thu Feb 23, 2012 2:51 pm

Re: Rendering in Miniature

Postby B.Y.O.B. » Fri Feb 24, 2012 2:14 am

HuddahBuddha wrote:Thanks to all for the tips - reducing the scale certainly took a good load off the rendering as well. I still can't get an image I would use for animation without rendering for well over 15 minutes, though. I looked at the Wiki page for animation rendering and have tweaked my settings to something similar, but so far the fastest I've gotten is around 12 minutes. Is there some way to reduce this any further to avoid waiting a couple days for a second or two of animation? Maybe I just need to build a render node?

I think if you could show a couple of screenshots of your scene (and rendersettings) or some of the renders you already have in a new WIP-thread in "works in progress", we could help you better. Optimization is often very scene-specific.
User avatar
B.Y.O.B.
 
Posts: 1881
Joined: Wed Nov 10, 2010 4:10 pm
Location: Germany


Return to General Discussion

Who is online

Users browsing this forum: No registered users and 3 guests