Another Newbie seeks guidance

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Another Newbie seeks guidance

Postby actualday » Tue Feb 07, 2012 2:48 pm

Hi all,

I am a newb to Lux Render and new to the site, so please be patient with me!! :D

To be honest its a bit overwhelming where to start, and I am at a loss at to the best way of getting to grips with Lux Render as quickly as possible. :oops:

I have used Artlantis, Sketchup and Autocad before, will this be any help?

Any pointers gratefuly appreciated.

Cheers

Acualday
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Re: Another Newbie seeks guidance

Postby B.Y.O.B. » Tue Feb 07, 2012 3:01 pm

I think this tutorial concludes most of the basic stuff very nice: viewtopic.php?f=25&t=5020
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Re: Another Newbie seeks guidance

Postby actualday » Tue Feb 07, 2012 4:00 pm

B.Y.O.B. wrote:I think this tutorial concludes most of the basic stuff very nice: viewtopic.php?f=25&t=5020


Nice one B.Y.O.B, will check it out. Have had a play, and it looks fun. Roll on the point where I can get stunning renders like those on here and in the gallery!
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Re: Another Newbie seeks guidance

Postby acrionx » Thu Mar 08, 2012 5:36 am

I find LuxRender very easy to use. The learning curve is in using the exporters. all you have to do is create your scene in your 3d software and then export it to an lxs file. Then you open up the lxs file in LuxRender and you let it render.
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Re: Another Newbie seeks guidance

Postby Carbonflux » Thu Mar 08, 2012 8:23 am

The nice thing imo other than that its open source and "free" is that lux uses physical materials, I found that once I adapted to the idea that lux was a simulator and that all the materials had a physical correspondence things became simple, I was able to predict how materials behaved using physics not a abitrary "looks real" standard. At this point I doubt I would be able to work with a non-physically correct renderer. In the end I have to say physical materials have given me a lot of freedom as a artist and there is a connection with real life art, much of what I do in lux I think could be implemented in real life.

I think lux is in fact simple but you just have to get used to it.

:)
www.carbonflux.org - photographing the imagination.
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