Please read reports by Lord Crc to see what we have missed. But that's not all. The latest addition is image buffer tiling which will improve rendering speed of simple scenes and/or rendering on fastest multicore machines. This also fixes the problem with huge speed dropdown with high values of Fireflies Rejection.
LuxRender 0.9-dev branch:
- 32-bit, SSE: No OpenCL
- 32-bit, SSE2: No OpenCL
- 64-bit, SSE2: No OpenCL, With OpenCL
Notes:
- LuxRender packages include Lux GUI, console, film merger utility and pylux. Exporters for Blender are separate download links.
- If you get "Illegal instruction" error when starting the program, make sure your CPU supports SSE instructions set this particular build was compiled for.
- For OpenCL builds: If the program won't start because of libOpenCL missing, make sure you have AMD APP SDK or latest nVidia drivers installed.
- For OpenCL builds: If you receive "/usr/lib/nvidia-current/libOpenCL.so: no version information available (required by ./luxrender)" warning, ignore it -- everything should work correctly nevertheless.
- To install LuxBlend 2.5/2.6 follow these instructions.
- In case of troubles installing LuxBlend 2.5/2.6 make sure you're using the right snapshot for your Blender version from the list above. Please note: Blender 2.61 and above are reported to have incompatibilities with pylux.
- Code: Select all
5 hours ago Jens Verwiebe OSX: little logical refinement in cmake
10 hours ago Asbjørn Heid Fixed silly error in new tiled contribution code, leading to banding.
19 hours ago Asbjørn Heid Merged with tiled_contribution_test.
46 hours ago David Bucciarelli RPF: muli-pass bilateral filtering code random_parameter_filtering_test
46 hours ago David Bucciarelli RPF: first working bilateral filtering code random_parameter_filtering_test
3 days ago David Bucciarelli RPF: working of filtering code random_parameter_filtering_test
3 days ago Asbjørn Heid Added proper handling of outlier rejection with tiled contributions. tiled_contrib_test
3 days ago David Bucciarelli Added V1_NORMAL and V1_BSDF debug filter modes random_parameter_filtering_test
3 days ago David Bucciarelli Working on RPF preprocessing code random_parameter_filtering_test
4 days ago David Bucciarelli Box filter now works (NaNs reported as a bug in plastic and substrate material) random_parameter_filtering_test
5 days ago David Bucciarelli Work on tracking huge amount of NaNs random_parameter_filtering_test
5 days ago Jens Verwiebe OSX: Cleanup, XCODE_VERSION is already a variable in cmake, so the command is not needed
8 days ago Jens Verwiebe OSX: remove overhead in linkage for all binaries, no functional changes
8 days ago David Bucciarelli Working on luxrecons BOX filter random_parameter_filtering_test
9 days ago David Bucciarelli Added SampleData class to handel file sample information random_parameter_filtering_test
9 days ago David Bucciarelli Added luxrecons tool to perform image reconstruction from sample file random_parameter_filtering_test
11 days ago Guillaume Bouchard SPPM: optimise a bit by removing useless sorting
11 days ago Guillaume Bouchard SPPM: let the compiler do its job by removing volatile
11 days ago Asbjørn Heid SPPM: Added missing volatile declarations for thread safety.
11 days ago Asbjørn Heid SPPM: Minor cosmetic fix in parallelhashgrid.
11 days ago Asbjørn Heid SPPM: Fixed issue with negative hitpoint coordinates in parallelhashgrid.
11 days ago Nicolás Alvarez Fix typos in Primitive's doxygen comments.
11 days ago Guillaume Bouchard SPPM: fix VS compilation warning
11 days ago Guillaume Bouchard SPPM: fix compilation with Ms VS
11 days ago Guillaume Bouchard SPPM: introduce a new hitpoint lookup acceleration structure: Parallel Hash Grid
11 days ago Guillaume Bouchard SPPM: reworke the accel API for multithreading
11 days ago David Bucciarelli The samples file now includes colour and scene feature information random_parameter_filtering_test
12 days ago Guillaume Bouchard Use PartialDifferentialGeometry in BSDF in place of DifferentialGeometry bxdf_memory_reduction
12 days ago Guillaume Bouchard Put some fields of DifferentialGeometry out to a separate struct PartialDifferentialGeometry bxdf_memory_reduction
12 days ago Guillaume Bouchard Remove duplication of the BSDF::nn and BSDF::dgShading::nn field bxdf_memory_reduction
12 days ago Jens Verwiebe OSX: added an comatibility infor, if seetings match safe values
12 days ago Jens Verwiebe Spelling corrections
12 days ago David Bucciarelli The default GPU QBVH stack size is now 32 and can be changed with accelerator.qbvh.stacksize.max parameter
13 days ago David Bucciarelli Initial work on Random Parameter filtering random_parameter_filtering_test
13 days ago David Bucciarelli Added Dade's specialized configuration and fixed a problem in finding OpenCL with specialized configurations
13 days ago Asbjørn Heid Much better fix for the contribution heap corruption issue.
13 days ago Jens Verwiebe OSX: cleanup
13 days ago Jens Verwiebe OSX: add option to use best SSE available on build mashine
13 days ago Jens Verwiebe OSX: forgot to remove orphaned code
13 days ago Jens Verwiebe OSX: cleanup and refined last commit
13 days ago Jens Verwiebe OSX: Added more information about hardware spec´s to help users compile accordingly
2 weeks ago Jens Verwiebe OSX: set LTO option off by default, this is for "all-intel-mac" compatibility
2 weeks ago Asbjørn Heid Reapplied 7a25233fbe37, which was erronously removed in previous commit.
2 weeks ago Asbjørn Heid Fixed an issue where rendering queue was erronously cleared, see issue #1190.
2 weeks ago Asbjørn Heid Made initial rng seeding more robust, see issue #1135. Thanks to Omniflux for patch.
2 weeks ago Asbjørn Heid Created a more descriptive warning dialog when loading a new scene while rendering, see issue #1096. Based on patch from Omniflux.
2 weeks ago Asbjørn Heid Compute average luminance using pixels with non-zero contribution.
2 weeks ago Asbjørn Heid Added IsInf() to Color and SWCSpectrum classes.
2 weeks ago Guillaume Bouchard SPPM: merge of proba branch with default to backport build fixes ppm_proba
2 weeks ago Jens Verwiebe OSX: Fix an issue with corelib-referencing, moved id change before linking happens again
3 weeks ago Asbjørn Heid Fixed missing Clamp in RGBReflSPD.
3 weeks ago Jens Verwiebe OSX: 2 more little cosmetics
3 weeks ago Jens Verwiebe OSX: Remove OSX_OPTION_XCODE_4.1 button and use automatic detection xcodebuild -version
3 weeks ago Jens Verwiebe OSX: more buildinformation, TODO: choose some settings automatically
3 weeks ago Jens Verwiebe OSX: remove add_dependencies(target depends) again, since not longer needed
3 weeks ago Jens Verwiebe OSX: make compiling targets in parallel more robust, remove need for dummy corelib, some clean ups
3 weeks ago Guillaume Bouchard SPPM: well align the HitPoint structure in memory. ppm_proba
6 weeks ago Guillaume Bouchard SPPM: use `PPM: a probabilistic approach` radius reduction behavior. ppm_proba
6 weeks ago Guillaume Bouchard SPPM: reworke the photon statistics update API
3 weeks ago Guillaume Bouchard SPPM: remove HitPoint type field
3 weeks ago Guillaume Bouchard SPPM: Fix compiler warning about unused variables
3 weeks ago Guillaume Bouchard SPPM: rework HitPoint surface type accessor
3 weeks ago Guillaume Bouchard SPPM: avoid duplicate hitpoint position
3 weeks ago Guillaume Bouchard SPPM: refactorise HitPoint position accessor
3 weeks ago Asbjørn Heid Remove erronous extern in last api.h commit.
3 weeks ago Asbjørn Heid Made samples/px column in network panel use magnitude prefixes, see issue #1148.
3 weeks ago Asbjørn Heid Added scene filename to log when loading scene, see issue #1157. Thanks to Omniflux for patch.
3 weeks ago Asbjørn Heid SPPM: Fixed normalization constant of Ekernel.
3 weeks ago Asbjørn Heid SPPM: Fixed issue which contributed to progressive darkening of the image.
3 weeks ago Asbjørn Heid Removed old "warmup" rejection system. Outlier rejection is superior, and it is fundamentally incompatible with SPPM.
3 weeks ago Asbjørn Heid Added method to clear film buffers.
3 weeks ago Asbjørn Heid SPPM: Fixed double-allocation of film buffers.
3 weeks ago Jean-Philippe Grimaldi Fix a silly typo in the scattering code.
3 weeks ago Asbjørn Heid SPPM: Added non-random wavelength stratification available via "wavelengthstratificationpasses" parameter for improved initial color balance.
3 weeks ago Asbjørn Heid Added "name" parameter to shapes which is used for identification in log messages.
5 weeks ago David Washington Fixed problem with exposure presets.
5 weeks ago David Washington Reversed the order of the linear tonemapping presets.
5 weeks ago Asbjørn Heid Initial version of tiled film for parallel splatting of contributions. tiled_contrib_test
5 weeks ago Asbjørn Heid Added missing atomic functions.
6 weeks ago Asbjørn Heid Minor improvement to ContributionBuffer::Buffer
Changes in LuxBlend for Blender 2.49b since last weeklies:
- Code: Select all
N/A
Changes in LuxBlend for Blender 2.5x/2.6x since last weeklies:
- Code: Select all
16 hours ago Jason Clarke Tilecount support. Use 1 for preview rendering, to improve response time
3 days ago Asbjørn Heid Added missing imports to matrix order workaround.
3 days ago Asbjørn Heid Fix for brainfart in previous commit.
3 days ago Asbjørn Heid Added workaround for matrix indexing change.
3 days ago Asbjørn Heid Handle non-existing elements better when registering LuxRender addon.
3 days ago Jason Clarke Add scaling factor to hair handler so "size" is treated as mm, not meters
8 days ago Jason Clarke Fix speaker panel not having any options when Lux is the active render engine
11 days ago Jason Clarke parallelhashgrid/parallelhashgridspare support
2 weeks ago Doug Hammond Add B/C relation logic to mitchell sharpness param, expose supersample as non-advanced; matches old luxblend behaviour
2 weeks ago Jason Clarke Fix sharpness control showing when other filters were selected
2 weeks ago Jason Clarke Add "sharpness" control for the Mitchel filter, like in the old Luxblend.
2 weeks ago Jason Clarke Add seperate control for expm debug options, see issue #1183
2 weeks ago Jason Clarke Tooltips for menu items in render panel
2 weeks ago Jason Clarke Add sliders to a bunch of parameters that could use them, make MLT "use variance" an advanced param
2 weeks ago Jason Clarke Remove reject_warmup from preview scene (it's not used anywhere else)
3 weeks ago Jens Verwiebe Set min and max for wavelengthstratificationpasses param
3 weeks ago Jason Clarke wavelengthstratificationpasses support
3 weeks ago Asbjørn Heid Added name parameter to exported shapes.
5 weeks ago Jason Clarke Fix non-image blender textures when used as a bump map
5 weeks ago Jason Clarke Fix missing world selector (can perma-hide light groups/volumes controls on new scene)
5 weeks ago Jason Clarke Fix missing items in scene panel with blender svn
6 weeks ago doug change blender version number to 2.62
6 weeks ago doug update api number for matrix changes
6 weeks ago Asbjørn Heid Fix for detecting singular matrix in handler_Duplis_PATH.
6 weeks ago Asbjørn Heid Added missing fix for matrix indexing change.
6 weeks ago Asbjørn Heid Update for matrix indexing change in Blender r42816.
6 weeks ago Asbjørn Heid Added tag v09-2.61 for 4fc88b6f763c
6 weeks ago Jason Clarke Fix for blender-image not working when used as a bump map (thanks LordCrc) v09-2.61
6 weeks ago Jason Clarke Merge
6 weeks ago Jason Clarke Fix normal map and diffuse/reflection transparency with Blender image tex
6 weeks ago doug use proper temp directory on OSX
6 weeks ago Jason Clarke Initial implementation of new normal map UI
