camera orientation problem luxblend last version

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camera orientation problem luxblend last version

Postby pknobloch » Sat Jan 14, 2012 2:53 pm

hi,
my problem - with luxrender exporter - is the same with the last updated and the compilation of "fish" on graphicall that worked fine up to the blender 2.61 release 42706 and now (for example R43319) with the last version the camera isn't oriented in good way, i don't know why.
and this with the same scene file that tested on the release 42706 (that worked).

best,
Patrick
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Re: camera orientation problem luxblend last version

Postby J the Ninja » Sat Jan 14, 2012 2:59 pm

There was a change to the way transforms were exported in Blender, if you are using svn Blender you will need to be using an updated luxblend.
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Re: camera orientation problem luxblend last version

Postby pknobloch » Sat Jan 14, 2012 3:11 pm

but i've tried with the update from this site ? :(

packet is :
luxrender-luxblend25-a5719e9ea306 zipped ,
extracted content from luxrender(directory)>> to >>blender.../addons/...content_files
the exporter seems working fine and luxrender too
but don't know where camera is and looks at.
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Re: camera orientation problem luxblend last version

Postby J the Ninja » Sat Jan 14, 2012 3:35 pm

pknobloch wrote:but i've tried with the update from this site ? :(

packet is :
luxrender-luxblend25-a5719e9ea306 zipped ,
extracted content from luxrender(directory)>> to >>blender.../addons/...content_files
the exporter seems working fine and luxrender too
but don't know where camera is and looks at.


That's the 0.8 version of the exporter, it is not compatible with svn Blender. You have to use the latest development version, or stick with Blender 2.61.
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Re: camera orientation problem luxblend last version

Postby pknobloch » Thu Jan 19, 2012 1:20 pm

the problem also exists with the v0.9 dev linux 32/64 ... and last version of blender.
but with blender r42708 and older it works ... (v0.8 and 0.9 dev)
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