Hi Dade -
Both, but primarily the fact that the source is visible, since that happens with every filter.
thanks,
Andrew
Moderator: coordinators
turner wrote:Both, but primarily the fact that the source is visible, since that happens with every filter.

turner wrote:"Using point light + IES should solve your "directly visible" problem"
Nope - that's what I'm using!

Include "../../../private/tmp/ies-lamp-test/Scene/00001/LuxRender-Materials.lxm"
Include "../../../private/tmp/ies-lamp-test/Scene/00001/LuxRender-Geometry.lxo"
Include "../../../private/tmp/ies-lamp-test/Scene/00001/LuxRender-Volumes.lxv"

turner wrote:Found 'em.

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