Platform: Windows Vista
DAZ: 3.1.3.32
Reality: Reality version 2.0 -- Build: 2.0.1.132
LuxRender: 0.9 (dev) 32bit
Video: NVIDIA GeForce GTX 295
LuxMark: 3341 {render-hdr.cfg}
I'm getting two error when using this to render an Image.
1) If I don't use image base lighting I get. This is even when using Reality lighting.
[SLG] [PathOCLRenderThread::0] Materials buffer size: 2Kbytes
[SLG] [PathOCLRenderThread::0] Mesh material index buffer size: 0Kbytes
[SLG] RUNTIME ERROR: There are no light sources supported by PathOCL in the scene
2) I switch to using Image base lighting with the Reality lighting and I get an out of memory.
SLG rendering started.
[SLG] Reading configuration file: reality_scene.cfg
[SLG] Configuration:
[SLG] accelerator.type = -1
[SLG] batch.halt.spp = 0
[SLG] batch.halttime = 0
[SLG] batch.periodicsave = 30
[SLG] film.filter.type = 0
[SLG] film.gamma = 2.2
[SLG] film.tonemap.linear.scale = 2.
[SLG] film.tonemap.type = 0
[SLG] image.filename = C:/Users/alicia/reality_scene.png
[SLG] image.height = 707
[SLG] image.width = 1076
[SLG] opencl.cpu.use = 1
[SLG] opencl.gpu.use = 1
[SLG] opencl.gpu.workgroup.size = 64
[SLG] opencl.kernelcache = NONE
[SLG] opencl.latency.mode = 1
[SLG] opencl.nativethread.count = 8
[SLG] opencl.renderthread.count = 2
[SLG] path.filter.B = 0.333333
[SLG] path.filter.C = 0.333333
[SLG] path.filter.alpha = 2.
[SLG] path.filters.type = MITCHELL
[SLG] path.lightstrategy = 0
[SLG] path.maxdepth = 6
[SLG] path.maxdiffusebounce = 5
[SLG] path.pixelatomics.enable = 0
[SLG] path.russianroulette.cap = 0.25
[SLG] path.russianroulette.depth = 5
[SLG] path.russianroulette.prob = 0.75
[SLG] path.russianroulette.strategy = 1
[SLG] path.sampler.largesteprate = 0.4
[SLG] path.sampler.maxconsecutivereject = 512.
[SLG] path.sampler.spp = 4
[SLG] path.sampler.type = METROPOLIS
[SLG] path.sampler.xsamples = 3
[SLG] path.sampler.ysamples = 3
[SLG] path.shadowrays = 1
[SLG] renderengine.type = 4
[SLG] scene.epsilon = 0.0001
[SLG] scene.file = C:/Users/alicia/Desktop/reality_scene.scn
[SLG] screen.refresh.interval = 50
[LuxRays::SDL] Reading scene: C:/Users/alicia/Desktop/reality_scene.scn
[LuxRays::SDL] Camera postion: Point[-0.101421, -0.84674, 1.72395]
[LuxRays::SDL] Camera target: Point[-0.100773, -0.836927, 1.72214]
[LuxRays::SDL] Material definition: 5_Cornea_18 [archglass]
[LuxRays::SDL] Material definition: 7_EyeSurface_20 [archglass]
[LuxRays::SDL] Material definition: 7_Tear_12 [archglass]
[LuxRays::SDL] Material definition: 1_SkinFace_14 [matte]
[LuxRays::SDL] Material definition: 2_SkinHead_7 [matte]
[LuxRays::SDL] Material definition: 2_SkinHip_4 [matte]
[LuxRays::SDL] Material definition: 2_SkinNeck_8 [matte]
[LuxRays::SDL] Material definition: 2_SkinTorso_5 [matte]
[LuxRays::SDL] Material definition: 3_SkinArm_26 [matte]
[LuxRays::SDL] Material definition: 3_SkinFoot_31 [matte]
[LuxRays::SDL] Material definition: 3_SkinForearm_27 [matte]
[LuxRays::SDL] Material definition: 3_SkinHand_28 [matte]
[LuxRays::SDL] Material definition: 3_SkinLeg_30 [matte]
[LuxRays::SDL] Material definition: Background_37 [matte]
[LuxRays::SDL] Material definition: Background_39 [matte]
[LuxRays::SDL] Material definition: Background_41 [matte]
[LuxRays::SDL] Material definition: Frame_36 [matte]
[LuxRays::SDL] Material definition: Frame_38 [matte]
[LuxRays::SDL] Material definition: Frame_40 [matte]
[LuxRays::SDL] Material definition: Top001String1_JnTV4_34 [matte]
[LuxRays::SDL] Material definition: Top001String2_JnTV4_35 [matte]
[LuxRays::SDL] Material definition: Top001_JnTV4_33 [matte]
[LuxRays::SDL] Material definition: 1_EyeSocket_13 [mattemetal]
[LuxRays::SDL] Material definition: 1_Lip_15 [mattemetal]
[LuxRays::SDL] Material definition: 1_Nostril_16 [mattemetal]
[LuxRays::SDL] Material definition: 2_Nipple_6 [mattemetal]
[LuxRays::SDL] Material definition: 3_Fingernail_29 [mattemetal]
[LuxRays::SDL] Material definition: 3_Toenail_32 [mattemetal]
[LuxRays::SDL] Material definition: 4_Gums_23 [mattemetal]
[LuxRays::SDL] Material definition: 4_InnerMouth_9 [mattemetal]
[LuxRays::SDL] Material definition: 4_Teeth_24 [mattemetal]
[LuxRays::SDL] Material definition: 4_Tongue_25 [mattemetal]
[LuxRays::SDL] Material definition: 5_Iris_21 [mattemetal]
[LuxRays::SDL] Material definition: 5_Lacrimal_11 [mattemetal]
[LuxRays::SDL] Material definition: 5_Pupil_22 [mattemetal]
[LuxRays::SDL] Material definition: 5_Sclera_19 [mattemetal]
[LuxRays::SDL] Material definition: 6_Eyelash_10 [mattemetal]
[LuxRays::SDL] Material definition: BangStrands_45 [mattemetal]
[LuxRays::SDL] Material definition: Bang_56 [mattemetal]
[LuxRays::SDL] Material definition: NeckLocks_52 [mattemetal]
[LuxRays::SDL] Material definition: Preview_42 [mattemetal]
[LuxRays::SDL] Material definition: ScalpInner_51 [mattemetal]
[LuxRays::SDL] Material definition: ScalpLocks_47 [mattemetal]
[LuxRays::SDL] Material definition: ScalpSoft_46 [mattemetal]
[LuxRays::SDL] Material definition: ScalpStrand_44 [mattemetal]
[LuxRays::SDL] Material definition: Scalp_57 [mattemetal]
[LuxRays::SDL] Material definition: SideBurns_53 [mattemetal]
[LuxRays::SDL] Material definition: TailStrands_54 [mattemetal]
[LuxRays::SDL] Material definition: Tail_55 [mattemetal]
[LuxRays::SDL] Material definition: braid1_50 [mattemetal]
[LuxRays::SDL] Material definition: braid2_49 [mattemetal]
[LuxRays::SDL] Material definition: braid3_48 [mattemetal]
[LuxRays::SDL] Reading texture map: reality_scene-Resources/textures/Rena/rena-face.png
[LuxRays::SDL] RGB texture map size: 256x256 (768Kbytes)
[LuxRays::SDL] Reading texture map: reality_scene-Resources/textures/Rena/rena-face-bmp.png
[LuxRays::SDL] RGB texture map size: 256x256 (768Kbytes)
[LuxRays::SDL] Reading texture map: reality_scene-Resources/textures/bumps/mamita_face_hair_bump.png
[LuxRays::SDL] RGB texture map size: 256x256 (768Kbytes)
[LuxRays::SDL] Reading texture map: reality_scene-Resources/textures/color/mamita_face_hair_color.png
[LuxRays::SDL] RGB texture map size: 256x256 (768Kbytes)
[LuxRays::SDL] Reading texture map: reality_scene-Resources/textures/Rena/rena-torso.png
[LuxRays::SDL] RGB texture map size: 256x256 (768Kbytes)
[LuxRays::SDL] Reading texture map: reality_scene-Resources/textures/bumps/mamita_body_hair_bump.png
[LuxRays::SDL] RGB texture map size: 256x256 (768Kbytes)
[LuxRays::SDL] Reading texture map: reality_scene-Resources/textures/color/mamita_body_hair_color.png
[LuxRays::SDL] RGB texture map size: 256x256 (768Kbytes)
[LuxRays::SDL] Reading texture map: reality_scene-Resources/textures/Rena/rena-limbs.png
[LuxRays::SDL] RGB texture map size: 256x256 (768Kbytes)
[LuxRays::SDL] Reading texture map: reality_scene-Resources/textures/bumps/mamita_limbs_bump.png
[LuxRays::SDL] RGB texture map size: 256x256 (768Kbytes)
[LuxRays::SDL] Reading texture map: reality_scene-Resources/textures/color/mamita_limbs_color.png
[LuxRays::SDL] RGB texture map size: 256x256 (768Kbytes)
[LuxRays::SDL] Reading texture map: reality_scene-Resources/textures/Rena/rena-teeth.png
[LuxRays::SDL] RGB texture map size: 256x256 (768Kbytes)
[LuxRays::SDL] Reading texture map: reality_scene-Resources/textures/color/Mamita_inner_mouth_teeth_color.png
[LuxRays::SDL] RGB texture map size: 256x256 (768Kbytes)
[LuxRays::SDL] Reading texture map: reality_scene-Resources/textures/M4 Eyetensity/Addy-M4-eyes-11.png
[LuxRays::SDL] RGB texture map size: 256x256 (768Kbytes)
[LuxRays::SDL] Reading texture map: reality_scene-Resources/textures/Rena/rena-eyeb.png
[LuxRays::SDL] RGB texture map size: 256x256 (768Kbytes)
[LuxRays::SDL] Alpha map reality_scene-Resources/textures/Rena/rena-lash.png is for a materials without texture. A black texture has been created for support!
[LuxRays::SDL] Creating blank texture from: reality_scene-Resources/textures/Rena/rena-lash.png
[LuxRays::SDL] Initializing the texture with 1, 1, 1 for 65536 pixels
[LuxRays::SDL] AddTexMap: reality_scene-Resources/textures/Rena/rena-lash.png
[LuxRays::SDL] Reading texture map: reality_scene-Resources/textures/P3M/PherenikeHairTX16.png
[LuxRays::SDL] RGB texture map size: 256x244 (732Kbytes)
[LuxRays::SDL] Reading texture map: reality_scene-Resources/textures/P3M/PherenikeHairTXb.png
[LuxRays::SDL] RGB texture map size: 256x244 (732Kbytes)
[LuxRays::SDL] Reading texture map: reality_scene-Resources/textures/P3M/PherenikeHairTX16s.jpg
[LuxRays::SDL] RGB texture map size: 256x256 (768Kbytes)
[LuxRays::SDL] Reading texture map: reality_scene-Resources/textures/P3M/PherenikeHairTXbs.jpg
[LuxRays::SDL] Converting 8bpp image to 24bpp RGB texture map size: 256x256 (768Kbytes)
[LuxRays::SDL] PLY object count: 135
[LuxRays::SDL] Reading texture map: C:/DAZ_3D/Studio3/content/Runtime/textures/DimensionTheory/SkiesOfReality/NightTime1.exr
[LuxRays::SDL] HDR RGB (96bit) texture map size: 8192x4096 (393216Kbytes)
[LuxRays] OpenCL Platform 0: NVIDIA Corporation
[LuxRays] Device 0 NativeThread name: NativeThread-000
[LuxRays] Device 1 NativeThread name: NativeThread-001
[LuxRays] Device 2 NativeThread name: NativeThread-002
[LuxRays] Device 3 NativeThread name: NativeThread-003
[LuxRays] Device 4 NativeThread name: NativeThread-004
[LuxRays] Device 5 NativeThread name: NativeThread-005
[LuxRays] Device 6 NativeThread name: NativeThread-006
[LuxRays] Device 7 NativeThread name: NativeThread-007
[LuxRays] Device 8 OpenCL name: GeForce GTX 295
[LuxRays] Device 8 OpenCL type: GPU
[LuxRays] Device 8 OpenCL units: 30
[LuxRays] Device 8 OpenCL max allocable memory: 896MBytes
[LuxRays] Device 9 OpenCL name: GeForce GTX 295
[LuxRays] Device 9 OpenCL type: GPU
[LuxRays] Device 9 OpenCL units: 30
[LuxRays] Device 9 OpenCL max allocable memory: 896MBytes
[LuxRays] Creating 2 intersection device(s)
[LuxRays] Allocating intersection device 0: GeForce GTX 295 (Type = OPENCL)
[LuxRays] Allocating intersection device 1: GeForce GTX 295 (Type = OPENCL)
[SLG] OpenCL Devices used:
[SLG] [GeForce GTX 295Intersect]
[SLG] [GeForce GTX 295Intersect]
[LuxRays] Preprocessing DataSet
[LuxRays] Total vertex count: 118469
[LuxRays] Total triangle count: 201147
[LuxRays] Total vertices memory usage: 1388Kbytes
[LuxRays] Total triangles memory usage: 2357Kbytes
[LuxRays] Building QBVH, primitives: 201147, initial nodes: 16766
[LuxRays] QBVH completed with 33339/33532 nodes
[LuxRays] Total QBVH memory usage: 3646Kbytes
[LuxRays] Total QBVH QuadTriangle count: 66734
[LuxRays] [OpenCL device::GeForce GTX 295Intersect] Ray buffer size: 2048Kbytes
[LuxRays] [OpenCL device::GeForce GTX 295Intersect] Ray hits buffer size: 1024Kbytes
[LuxRays] [OpenCL device::GeForce GTX 295Intersect] QBVH kernel work group size: 128
[LuxRays] [OpenCL device::GeForce GTX 295Intersect] Suggested work group size: 128
[LuxRays] [OpenCL device::GeForce GTX 295Intersect] Forced work group size: 64
[LuxRays] [OpenCL device::GeForce GTX 295Intersect] QBVH Image Storage kernel work group size: 128
[LuxRays] [OpenCL device::GeForce GTX 295Intersect] Suggested work group size: 128
[LuxRays] [OpenCL device::GeForce GTX 295Intersect] Forced work group size: 64
[LuxRays] [OpenCL device::GeForce GTX 295Intersect] OpenCL image support is available
[LuxRays] [OpenCL device::GeForce GTX 295Intersect] OpenCL max. image buffer size: 8192x8192
[LuxRays] [OpenCL device::GeForce GTX 295Intersect] QBVH node image buffer size: 483x484
[LuxRays] [OpenCL device::GeForce GTX 295Intersect] QBVH triangle image buffer size: 820x814
[LuxRays] [OpenCL device::GeForce GTX 295Intersect] Enabled QBVH scene storage inside image
[LuxRays] [OpenCL device::GeForce GTX 295Intersect] Ray buffer size: 2048Kbytes
[LuxRays] [OpenCL device::GeForce GTX 295Intersect] Ray hits buffer size: 1024Kbytes
[LuxRays] [OpenCL device::GeForce GTX 295Intersect] QBVH kernel work group size: 128
[LuxRays] [OpenCL device::GeForce GTX 295Intersect] Suggested work group size: 128
[LuxRays] [OpenCL device::GeForce GTX 295Intersect] Forced work group size: 64
[LuxRays] [OpenCL device::GeForce GTX 295Intersect] QBVH Image Storage kernel work group size: 128
[LuxRays] [OpenCL device::GeForce GTX 295Intersect] Suggested work group size: 128
[LuxRays] [OpenCL device::GeForce GTX 295Intersect] Forced work group size: 64
[LuxRays] [OpenCL device::GeForce GTX 295Intersect] OpenCL image support is available
[LuxRays] [OpenCL device::GeForce GTX 295Intersect] OpenCL max. image buffer size: 8192x8192
[LuxRays] [OpenCL device::GeForce GTX 295Intersect] QBVH node image buffer size: 483x484
[LuxRays] [OpenCL device::GeForce GTX 295Intersect] QBVH triangle image buffer size: 820x814
[LuxRays] [OpenCL device::GeForce GTX 295Intersect] Enabled QBVH scene storage inside image
[SLG] [PathOCLRenderThread] OpenCL task count: 65536
[SLG] Starting 2 PathOCL render threads
[SLG] [PathOCLRenderThread::CompiledScene] Compile Camera
[SLG] [PathOCLRenderThread::CompiledScene] Compile Geometry
[SLG] [PathOCLRenderThread::CompiledScene] Scene geometry compilation time: 15ms
[SLG] [PathOCLRenderThread::CompiledScene] Compile Materials
[SLG] [PathOCLRenderThread::CompiledScene] Material compilation time: 0ms
[SLG] [PathOCLRenderThread::CompiledScene] Compile AreaLights
[SLG] [PathOCLRenderThread::CompiledScene] Area lights compilation time: 0ms
[SLG] [PathOCLRenderThread::CompiledScene] Compile InfiniteLight
[SLG] [PathOCLRenderThread::CompiledScene] Infinitelight compilation time: 0ms
[SLG] [PathOCLRenderThread::CompiledScene] Compile SunLight
[SLG] [PathOCLRenderThread::CompiledScene] Compile SkyLight
[SLG] [PathOCLRenderThread::CompiledScene] Compile TextureMaps
[SLG] [PathOCLRenderThread::CompiledScene] Texture maps compilation time: 202ms
[SLG] [PathOCLRenderThread::0] FrameBuffer buffer size: 11942Kbytes
[SLG] [PathOCLRenderThread::0] Camera buffer size: 0Kbytes
[SLG] [PathOCLRenderThread::0] MeshIDs buffer size: 785Kbytes
[SLG] [PathOCLRenderThread::0] Normals buffer size: 1388Kbytes
[SLG] [PathOCLRenderThread::0] UVs buffer size: 925Kbytes
[SLG] [PathOCLRenderThread::0] Vertices buffer size: 1388Kbytes
[SLG] [PathOCLRenderThread::0] Triangles buffer size: 2357Kbytes
[SLG] [PathOCLRenderThread::0] Materials buffer size: 2Kbytes
[SLG] [PathOCLRenderThread::0] Mesh material index buffer size: 0Kbytes
[SLG] [PathOCLRenderThread::0] InfiniteLight buffer size: 0Kbytes
[SLG] [PathOCLRenderThread::0] InfiniteLight map buffer size: 393216Kbytes
[SLG] OpenCL ERROR: clCreateBuffer(CL_OUT_OF_HOST_MEMORY)
