Ok, I have been asked how I did this again. After reading through this, it's not entirely clear. So here goes.
First you will need an AO (ambient occlusion) map. This will be used for the mix amount between the bronze and the patina. It is also used to control the roughness so it's nearly matte where the patina is and shiny on the bronze.
The bronze itself is nothing more than metal2 with a color.

- bronze_color.jpg (28.89 KiB) Viewed 200 times
The dark bronze is also a metal2 with color.

- bronze_dark_color.jpg (28.03 KiB) Viewed 200 times
The green patina is matte with a color.

- bronze_patina_color.jpg (28.05 KiB) Viewed 200 times
The patina mix is as follows.

- bronze_patina_mix.jpg (15.07 KiB) Viewed 200 times
The bronze mix is as follows.

- bronze_mix.jpg (16.45 KiB) Viewed 200 times