Competition: Materials and Textures (Closed)

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1. All competition entries must be a new original work unless otherwise specified during a competition.
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Re: Competition: Materials and Textures (open)

Postby dougal2 » Mon Nov 07, 2011 6:25 am

binarycortex wrote:Absolutely! I just hope the matdb can handle it.

yes, it can! and this is why we had to change/upgrade to lrmdb2 and lbm2 formats, they still work even if features are added to lux at a later date (so long as the syntax remains consistent).
However, the preview rendering script/VM needs updating with a new lux build otherwise the preview renders will be wrong.
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Re: Competition: Materials and Textures (open)

Postby giuliojiang » Mon Nov 07, 2011 7:56 am

I have two questions:

1) is microdisplacement supported, too?

2) Do material with textures have to be automatically mapped (meaning the user when loads the lbm2 file doesn't need to uv map manually)?
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Re: Competition: Materials and Textures (open)

Postby B.Y.O.B. » Mon Nov 07, 2011 8:38 am

Hm... what about mix materials? And volumes, do they work?
Because I want to do a material wich uses glossycoating, and that needs a second material as a base.
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Re: Competition: Materials and Textures (open)

Postby luxRoot » Wed Nov 09, 2011 12:36 pm

I don't think volumes work, as when I tried to export a mtl with volumes, volumes were not there when imported, does any1 know how to fix this ? :)
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Re: Competition: Materials and Textures (open)

Postby J the Ninja » Wed Nov 09, 2011 12:55 pm

IIRC, it handles volumes, I think the lb25 importer has a problem with reattatching them. (they'll be in the list, but you have to put them back on manually)

Displacement and microdisplacement are mesh options and are not handled by the lbm2 file.

Mix mats work.....I think?
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Re: Competition: Materials and Textures (open)

Postby binarycortex » Wed Nov 09, 2011 5:56 pm

Does it upload the image file for the texture too? And will that be downloaded with it?
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Re: Competition: Materials and Textures (open)

Postby luxRoot » Thu Nov 10, 2011 5:18 am

What is IIRC is there i link to the wiki on how to use it? And yup I have both volumes and mix materials
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Re: Competition: Materials and Textures (open)

Postby dougal2 » Thu Nov 10, 2011 9:41 am

binarycortex wrote:Does it upload the image file for the texture too? And will that be downloaded with it?

yes :)
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Re: Competition: Materials and Textures (open)

Postby B.Y.O.B. » Thu Nov 10, 2011 1:04 pm

luxRoot wrote:What is IIRC is there i link to the wiki on how to use it? And yup I have both volumes and mix materials

IIRC is short for "if I remember correctly". Sorry if I misunderstood your question and you knew that.
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Re: Competition: Materials and Textures (open)

Postby J the Ninja » Thu Nov 10, 2011 10:58 pm

Ok, got the preview script up and working natively on my workstation, using the my usual pylux symlinked in from my build dir.

Translation: we can now render previews of mats using any feature that exists in the repo. :)
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