Hello all-
I see it has been about 6 months since there was any activity about an exporter for Rhino....is anyone working on this?
I ask because I have been tinkering with trying to produce something with RhinoPython in the V5WIP, and I am to a point that I need to decide if I want to continue. I don't want to duplicate any effort.
What I've got so far is suface and polysuface render mesh export, mesh geometry export, camera export, sun export, and support of blocks (non-nested) as transformed instances. I've attached some screen grabs to show this:
rhino viewport:
lux output:
rhino viewport2:
lux outpout2:
I also tried nurbs exporting, which I think would really be neat if it is possible to support trimmed surfaces, and to dynamically tessellate as a function of pixels, but I don't think these things are supported...at least not from what I was able to gleam from the scene file doc. Here is an example:
rhino viewport:
and the lux output:
The deformed plane and torus worked, but the others didn't. I did have to pad 2 knot values to get the parser to accept them, so maybe that wasn't the right thing to do but it seemed to make any difference what numbers I used, so I just duplicated the first and last. If anyone has tips about this I would appreciate it. But, if it is not possible to used trimmed surfaces then it is probably not worth it.
Also, I am really interested in trying to get pylux to work, as dumping this stuff to text files can get pretty slow if the scene gets complicated or has dense meshes, but I'm having trouble figuring out how to a) get all the modules and dependencies and b) get them imported into the rhino python IDE. If anyone has any tips on that kind of stuff then I would appreciate that as well.
At any rate, I just thought I would see if anyone else is working on or is interested in this.
Thanks,
Nathan
