Competition: Materials and Textures (Closed)

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1. All competition entries must be a new original work unless otherwise specified during a competition.
2. All submissions must be uploaded to the corresponding competition gallery no later than the date specified in the competition post.

Competition: Materials and Textures (Closed)

Postby binarycortex » Mon Oct 24, 2011 10:19 am

Welcome one and all, a new LuxRender competition is upon us. The goal of these competitions is to showcase the capabilities of LuxRender and the community of LuxRender artists. The theme for this competition is Materials and Textures. This competition will run to January 31st 2012 23:59:59 UTC, at which time voting will commence.

This competition will be more relaxed than some previous competitions. They don't have to be new, just new to the LuxRender Materials Database. Your example scenes will go in the competition gallery as usual.

Rules:
1. You must use LuxRender only, no SLG submissions. Use either the latest stable release, a weekly, or compile your own the day you start your render.
2. You must create a new original material or texture.
3. You can use any modeling program/exporter you wish. (Yaay!) Just render in LuxRender (see rule #1).
4. Submissions should be rendered to at least 1000 S/px if possible. Carbonfluxing* a render is not necessary, but it makes them look very nice. Some materials may actually require it to look good.
5. You may NOT use any textures from the internet, they must be photographed by you only.
6. You may use any scene you wish to showcase your material/texture.
7. You may use materials and textures that you have already created.
8. Yes you can enter as many as you wish.
9. The winner will be chosen by you via a forum poll.
10. Final submissions must be posted to the corresponding competition gallery as normal.
11. The material/texture must be uploaded to the materials database.

Prizes:
Winners will receive a FREE copy of LuxRender, Blender, and a special place in our hearts. ;)

Notes:
*The term carbonfluxing refers to the fact that Carbonflux typically uses 10000 S/px as a minimum for a render. I.e. 1.0 CFU = 10000 S/px.
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Re: Competition: Materials and Textures (open)

Postby J the Ninja » Mon Oct 24, 2011 2:19 pm

Also, please follow the submission guidelines. ;)

http://www.luxrender.net/wiki/Mat_DB_Guidelines
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Re: Competition: Materials and Textures (open)

Postby binarycortex » Mon Oct 24, 2011 11:18 pm

J the Ninja wrote:Also, please follow the submission guidelines. ;)

http://www.luxrender.net/wiki/Mat_DB_Guidelines

Yes, thank you for that J the Ninja.
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Re: Competition: Materials and Textures (open)

Postby giuliojiang » Tue Nov 01, 2011 11:11 am

It's time for the first entry! :D
Named my material: Cauchy's Glass, thanks to Cauchy's fantastic equation.
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Re: Competition: Materials and Textures (open)

Postby binarycortex » Wed Nov 02, 2011 9:07 am

Important tip: If you are not using Blender 2.5/2.6 you can still enter the competition. You will need a copy of blender 2.5 or 2.6. Just export your scene from your 3d app, then use the lxm_to_lbm2.py script to comvert. Then import the lbm2 into blender 2.5 or 2.6 and then upload to the db.

Note: for those on blender 2.4, you should turn off RGC (reverse gamma correction) or the results won't match what blender 2.5/2.6 produces. For things like "color at depth" the depth will need to be adjusted. As an example, my orange juice that I am working on, I had to change the depth from 6cm to 3cm to get the same results from blender 2.5 as blender 2.4 with RGC. When I turned off RGC everything matched.
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Re: Competition: Materials and Textures (open)

Postby J the Ninja » Thu Nov 03, 2011 2:00 pm

Oh, and the best thing you all can do to help these get sorted properly is to post the name and maybe a test-render of your entry here, so I know to put it over here: http://www.luxrender.net/lrmdb2/en/cate ... al/view/46

That or follow rule #10. :P
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Re: Competition: Materials and Textures (open)

Postby jester98741 » Sat Nov 05, 2011 6:51 am

Wow this is a cool idea for competition.
haven't follow LuxRender's news for a while. I can sure use some practice :D

PS, I think the homepage should update the news about competition more often. I really think that will affect the number of people who know about the competition(I just found out know) and thus the number of people who participate...
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Re: Competition: Materials and Textures (open)

Postby jeanphi » Sat Nov 05, 2011 11:55 am

Hi,

Thanks for the reminder, I had forgotten to announce it.

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Re: Competition: Materials and Textures (open)

Postby B.Y.O.B. » Sat Nov 05, 2011 3:26 pm

Hi,

I have a question:
In the rules it says:
1. You must use LuxRender only, no SLG submissions. Use either the latest stable release, a weekly, or compile your own the day you start your render.

Does that mean that we can use Normalmaps, layered material, glossycoating etc.? All the stuff that's new with 0.9dev?
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Re: Competition: Materials and Textures (open)

Postby binarycortex » Sun Nov 06, 2011 4:19 pm

B.Y.O.B. wrote:Hi,

I have a question:
In the rules it says:
1. You must use LuxRender only, no SLG submissions. Use either the latest stable release, a weekly, or compile your own the day you start your render.

Does that mean that we can use Normalmaps, layered material, glossycoating etc.? All the stuff that's new with 0.9dev?

Absolutely! I just hope the matdb can handle it.
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