J the Ninja wrote:SLG2 is a pure opencl renderer, that happens to be able to run on the cpu and gpu at the same time. That is totally different from a hybrid rendering method (and it also cannot support many of the features that can be done with hybrid)
Alright, so clearly this pure OpenCL implementation is quite superior, speed-wise, to the hybrid one. Whereas hybrid seems to be quite dependent on the scene, which reads to me as "dancing the edge of normal deviation". Indeed, in my case of a simple scene showing negative benefit.