When generating the following code (.lxo) I get an extra "default" light group in Lux. The group has no effect on the scene but it's confusing to have it. I can't seem to find a way of removing it. The mesh light is the only light in the scene:
- Code: Select all
AttributeBegin
LightGroup "My Lights"
AreaLightSource "area" "texture L" ["Default_9::L"] "float power" [100] "float efficacy" [17.0] "float gain" [1]
Shape "mesh" # 4 vertices
"point P" [
-2.265262 -0.851049 2.839693
-0.851049 -2.265262 2.839693
-1.334738 -2.748951 0.960307
-2.748951 -1.334738 0.960307
]
"integer triindices" [
0 1 2
0 2 3
]
"normal N" [
0.663341 0.663341 -0.341442
0.663341 0.663341 -0.341442
0.663341 0.663341 -0.341442
0.663341 0.663341 -0.341442
]
# 4 uv entries
"float uv" [
0.000000 0.000000
1.000000 0.000000
1.000000 -1.000000
0.000000 -1.000000
]
AttributeEnd
# Object Plane 2
AttributeBegin
NamedMaterial "Default_10"
Shape "mesh" # 4 vertices
"point P" [
-0.500000 -0.500000 0.000000
0.500000 -0.500000 0.000000
0.500000 0.500000 0.000000
-0.500000 0.500000 0.000000
]
"integer triindices" [
0 1 2
0 2 3
]
"normal N" [
0.000000 0.000000 0.998311
0.000000 0.000000 0.998311
0.000000 0.000000 0.998311
0.000000 0.000000 0.998311
]
# 4 uv entries
"float uv" [
0.000000 0.000000
1.000000 0.000000
1.000000 -1.000000
0.000000 -1.000000
]
AttributeEnd
Thanks in advance.
