HellBall

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HellBall

Postby Dade » Mon Jul 07, 2008 7:26 pm

I proud to present the first Luxball suitable for an horror movie:

hell2.jpg


And if you wonder how the hell is the luxball modeled:

hell-no-vol.jpg
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Re: HellBall

Postby dougal2 » Mon Jul 07, 2008 8:01 pm

What the... ? is that displacement or something else ?
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Re: HellBall

Postby Lord Crc » Mon Jul 07, 2008 9:23 pm

Whatever it is, it's awesome! :D
May contain traces of nuts.
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Re: HellBall

Postby zsouthboy » Mon Jul 07, 2008 10:09 pm

WTF how did you make that? :lol:
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Re: HellBall

Postby Radiance » Mon Jul 07, 2008 10:25 pm

very cool, and evil :)

i think it's made with structuresynth right ?

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Re: HellBall

Postby Dade » Tue Jul 08, 2008 8:33 am

Hehe, it was a wired idea indeed: I used Ivy Generator and the external shell of the Luxball (with reverse normal) to rise a (wired) plant inside :mrgreen:

Than I removed the standard Luxball shell and I had a "plant" raised with the shape of Luxball. I used copper and a bit of bumpmap for the material,
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Re: HellBall

Postby rgigante » Tue Jul 08, 2008 9:04 am

Yess... dade! Really moody result

Thanks for sharing, Riccardo.
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Re: HellBall

Postby CTZn » Tue Jul 08, 2008 1:12 pm

I like the result as much as the creative idea you implemented for it, Dade, thanks for sharing :)

OT:
On a side note I downloaded Structure Synth (zip for windows) and it throwed an error at startup, complaining about bad software init or something; weird since it's delivered with dll's and so. Any hint ?
edit: nevermind. It's still not working but I suspect my system status to be the leak here. 7zip from sourceforge don't run as well.
Last edited by CTZn on Thu Jul 10, 2008 2:49 am, edited 1 time in total.
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Re: HellBall

Postby gengibre » Wed Jul 09, 2008 5:39 am

Wow, thats really good, and great way to aproch the problem...
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