The calculation seems to be off with this. The monkey on the left is using the new texture, the one on the right is getting its absorption color from luxblend25's color at depth selector (color is interpolated by the exporter). These two are the unscaled suzanne primitive, so the bounding box dimensions are 2.734mx1.969mx1.703m.
Both color at depth in the exporter and the texture are set for (0.7, 0.8, 0.9) @ 50cm.
EDIT: Here's with the colordepth texture scaled by .002 (this took a bit of trial and error to find the right number, .01 is much darker, .001 is slightly lighter)
It seems to come up with the correct hue, but the absorption is 500x too strong.
Btw, both of them are also using the new fresnel mix for textured IOR.