I just wanted to share what I've been working on for the competition. Here's a test render:
My inspiration for this piece is long-exposure photography of water. I wanted to see if it could be accomplished with LuxRender. I'm pretty pleased with the result thus far, but real water has a lot more mist (white blurry stuff) than this. I'm sure this is due partly to the fact that real water has a much higher resolution than this test simulation. I might have to come up with a way to add it in artificially. If anyone has any suggestions, I'm all ears.
What I've done is basically to sculpt a riverbed, and then use Blender's fluid simulator to actually move water down it. The fluid resolution for this test was 130, but it will be much higher (probably a little more than 300) for the final. The shot is one second of simulation stretched over 400 sub-frames to avoid discreteness in the render. Each sub-frame was rendered to about 10S/p, making a final of roughly 4.08kS/p.
In my original idea, there are cherry blossom petals floating down the river, and I still have plans to add them in. We'll see how that goes.
Any comments or criticism is welcome!
