binarycortex wrote:For the mist I would suggest a particle emitter or something like that.
Kira Vakaan wrote:I'm pretty pleased with the result thus far, but real water has a lot more mist (white blurry stuff) than this. I'm sure this is due partly to the fact that real water has a much higher resolution than this test simulation. I might have to come up with a way to add it in artificially. If anyone has any suggestions, I'm all ears.
SATtva wrote:Simply use roughglass with moderate roughness as a water material. Don't set roughness too high to keep water transparent and fairly clear, but not too low either so it will reflect light more diffusely (with milky feel to it).
Carbonflux wrote:Also great textures on the rocks and the water flow looks quite good to me in general.
J the Ninja wrote:I'm really curious to see your fluid simulation setup and obstacle settings.
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