Ship in a bottle

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Ship in a bottle

Postby Nix » Tue Aug 30, 2011 6:13 am

Hello guys :)

I'm working on scene with ship in a bottle.
Here is my first render.
ship11.Scene.00002.png


Now I'm improving textures. First of all I want to make grass more realistic. It' should transmit some lights.
I'm testing which material will be the best. Any Ideas? :)

Also I noticed that ship will have poor lighting so I will need to render it separately and compose images in postpro.

Comments and constructive critique will be welcome :)
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Re: Ship in a bottle

Postby MaRo » Tue Aug 30, 2011 7:24 am

Nix wrote:make grass more realistic. It' should transmit some lights.
I'm testing which material will be the best. Any Ideas? :)


Maybe try glossy translucent? I think it was used by some other users in scenes with tree leaves.
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Re: Ship in a bottle

Postby Nix » Tue Aug 30, 2011 7:38 am

MaRo wrote:
Nix wrote:make grass more realistic. It' should transmit some lights.
I'm testing which material will be the best. Any Ideas? :)


Maybe try glossy translucent? I think it was used by some other users in scenes with tree leaves.

I'm testing it right now but didn't get nice result yet :)
Thanks ^^
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Re: Ship in a bottle

Postby Nix » Tue Aug 30, 2011 11:52 am

Hello there

Little update:
ship.png

I fixed textures; added sky and changed position and size of bottle.
DOF will be added to final image.

One more thing. Render is very noise when I'm using HDRi lighting
ship+hdri.png

It's 1h rendering. Whether this image after 20h will be clear?
Because I noticed that some noise effects can't be reduced.
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Re: Ship in a bottle

Postby Nix » Sat Sep 03, 2011 10:35 am

Hello,

Well I want to share with you guys some things about my new render.

Progress2.png

1. I rendered image with 120 s/p. Not much but in this case it's enought because actualy it will be blured in post production.
2. Using border render I rendered space on which we will focus. It's almost 900 s/p.
By this technique I saved much time.
3. And finally composited images, defocused and correct colors.

Here is final image:
Forgotten.png

I hope you like it. Comment please! :D


Also this scene was a little test for me.

It has 489704 polygons and 512615 vertex without stones and grass.
Actually I'm not able to view all stone objects because blender crashs so I cant check number of polygons in blender.

Let's count all polygons:
(every stone has 80 polygons and there is 770 700 stones so it gives us 61 656 000 polygons) + (500 grass blades - every has 48 polygons which gives us 24 000 polygons) + (rest of the objects - 489 704 polygons) = 62 169 704 polygons!

That's much. For example yafaray can't handle it.
That's another thing why I love Luxrender :)

I've just started journey with Lux and during creating this scene I learned much about it.
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Re: Ship in a bottle

Postby zeealpal » Sat Sep 03, 2011 7:05 pm

Wow :o I really like that final render, it looks awesome :D

Also, how much ram was used for the ~62 Million Polygons?
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Re: Ship in a bottle

Postby SATtva » Sat Sep 03, 2011 10:27 pm

zeealpal wrote:how much ram was used for the ~62 Million Polygons?

Hint: instances. ;)
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Re: Ship in a bottle

Postby Nix » Sun Sep 04, 2011 5:08 am

zeealpal wrote:Wow :o I really like that final render, it looks awesome :D

Thanks :)
Also, how much ram was used for the ~62 Million Polygons?

I've got only 4 GB RAM (1333mhz) if that's what you ask.
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Re: Ship in a bottle

Postby ingenious » Sun Sep 04, 2011 1:48 pm

Awesome pictures indeed! :)

What integrator did you use to render the images? Path tracer? Bidirectional pat tracer? Progressive photon mapper?
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Re: Ship in a bottle

Postby Nix » Sun Sep 04, 2011 3:15 pm

ingenious wrote:Awesome pictures indeed! :)

What integrator did you use to render the images? Path tracer? Bidirectional pat tracer? Progressive photon mapper?

Thanks

I used Bidirectional.
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