LuxMax + SLG (after April 2011) (We want feedback)

Discussion related to the exporter plugin for Autodesk 3ds Max.

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Re: LuxMax + SLG (after April 2011) (We want feedback)

Postby nenad73 » Sun Aug 14, 2011 5:29 pm

Did slg 2.0 dev stopped?
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Re: LuxMax + SLG (after April 2011) (We want feedback)

Postby moure » Sun Aug 14, 2011 5:49 pm

nope i dont think so :)

You are just asking in the wrong thread, the right thread to ask is this one http://www.luxrender.net/forum/viewtopic.php?f=34&t=6109&start=140 in which you allready posted.

Well i think dade must be on vacations lately (as most of the developers) thats why there arent any news lately :)
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Re: LuxMax + SLG (after April 2011) (We want feedback)

Postby moure » Fri Sep 02, 2011 2:38 am

Added the new metal2 material and the Fresnelcolor Texture which you need to load in metal2 to work.
You will need a much latest Luxrender build to use it ;)
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metal2.PNG
Metal2 material
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Re: LuxMax + SLG (after April 2011) (We want feedback)

Postby nenad73 » Sat Sep 03, 2011 6:34 am

how many seconds does needed for this to preview?
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Re: LuxMax + SLG (after April 2011) (We want feedback)

Postby patro » Sat Sep 03, 2011 6:41 am

nenad73 wrote:how many seconds does needed for this to preview?

something like 30sec on moure's machine.... the quality reached is system dependent... while the time is fixed.
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Re: LuxMax + SLG (after April 2011) (We want feedback)

Postby patro » Sat Sep 03, 2011 6:52 am

@Moure,
would it be possible to add a start and stop button to the render preview? or to have the existing way how it works "incremental"?
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Re: LuxMax + SLG (after April 2011) (We want feedback)

Postby hedphelym » Sat Sep 03, 2011 7:42 am

stopping the render can be done by killing the console rendering process.
issue this with "hiddendoscommand" in maxscript:
Code: Select all
taskkill /IM luxconsole.exe


might be a bit problematic you are running a console render at the same time, so maybe add a note about this in the GUI.
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Re: LuxMax + SLG (after April 2011) (We want feedback)

Postby moure » Sun Sep 04, 2011 11:50 am

Added an option in the material preview to set the preview render time on your own. When you set your own time the preview doesnt take into account the Quality drop down list.
Also changed the fresnelcolor name color->kr to correspond with the changes made 3 hours ago. ( Obviously i havent tested them yet :D )
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newpreviewoption.PNG
Preview Rendered for 60 seconds!
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Re: LuxMax + SLG (after April 2011) (We want feedback)

Postby moure » Mon Sep 05, 2011 3:36 am

New settings work ok, you just need to have a luxrender build made the last day ;)
Check a luxball with metal2 material exported with luxmax here http://www.luxrender.net/forum/viewtopic.php?f=8&p=70716#p70716
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Re: LuxMax + SLG (after April 2011) (We want feedback)

Postby hedphelym » Tue Sep 06, 2011 12:19 am

Great work Moure!
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