Hi,
I've just pushed a bunch of small material thingies:
- carpaint model now more closely matches the one described in the paper (still no flakes though), I find the results with the presets much nicer
- a new fresnelcolor fresnel texture allows to define the IOR from the normal incidence reflection color (the conversion is meant for metals rather than dielectrics)
- a new fresnelname fresnel texture that will try to load in order a SOPRA file, a Luxpop file or a IOR preset (to mimic what the metal material does)
- a new metal2 material that takes a fresnel texture instead of a name, combined with the fresnelcolor texture, it should open new ways to define metals.
The metal2 material might loose its fresnel parameter and use the interior property instead, I'm not yet sure of what approach is best.
Jeanphi
