Welcome one and all, a new LuxRender competition is upon us. The goal of these competitions is to showcase the capabilities of LuxRender and the community of LuxRender artists. The theme for this competition is Poetry in "Motion". This competition will run to September 30th 2011 23:59:59 UTC, at which time voting will commence.
For this competition there will be a required element. You must use Motion blur in some way in your scene. Any entries missing the required element will be disqualified and removed from the gallery. If your motion blur is subtle and you are afraid that it might be missed, post a reply to this topic stating where your motion blur is. As an example, one of SATtva's recent images has some very subtle motion blur on a butterfly
. Here is another very good example of motion blur
Here is a link to the wiki page for Motion Blur
1. You must use LuxRender only, no SLG submissions. Use either the latest stable release, a weekly, or compile your own the day you start your render.
2. You must create a new original work, you cannot re-render something you have already done. Reusing old models, however, is acceptable.
3. You can use any modeling program/exporter you wish. (Yaay!) Just render in LuxRender (see rule #1).
4. Submissions should be rendered to at least 1000 S/px if possible. Carbonfluxing* a render is not necessary, but it makes them look very nice.
5. The only post production allowed is what is built in to LuxRender. (We are trying to showcase LuxRender, not Gimp or Photoshop.)
6. The time frame for this competition is 1 month. Submissions after September 30th 2011 23:59:59 UTC will not be considered.
7. The winner will be chosen by you via a forum poll.
8. Final submissions must be posted to the corresponding competition gallery.
9. You must include the required element in your scene.
1st place will receive a book from Packt Publishing.
2nd place will receive a $20 credit from blenderrenders.com
Runners up will receive a FREE copy of LuxRender and Blender.
*The term carbonfluxing refers to the fact that Carbonflux typically uses 10000 S/px as a minimum for a render. I.e. 1.0 CFU = 10000 S/px.