I don't get where is the bump value in exported scene materials file and in what units (V 0.8)?
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Texture "Brushed-Pd Bump" "float" "imagemap"
"string filename" ["Low_Q_mp3_Blender_2_5_V5_part1/Scene/00001/Brushed Pd Bump 8bit.png"]
"integer discardmipmaps" [0]
"string filtertype" ["bilinear"]
"float gain" [1.000000000000000]
"float gamma" [2.200000047683716]
"float maxanisotropy" [8.000000000000000]
"string wrap" ["repeat"]
"string channel" ["mean"]
"string mapping" ["uv"]
"float udelta" [0.000000000000000]
"float uscale" [1.000000000000000]
"float vscale" [-1.000000000000000]
"float vdelta" [0.000000000000000]
MakeNamedMaterial "Brushed-Pd"
"texture bumpmap" ["Brushed-Pd Bump"]
"float uroughness" [0.085000000894070]
"float vroughness" [0.064999997615814]
"string filename" ["Low_Q_mp3_Blender_2_5_V5_part1/Scene/00001/Pd.nk"]
"string type" ["metal"]
And how long will it take the black look to go away (without bump metal is really shiny with uroughness 0.085 and v.. 0.065)?
Black on mp3 http://static3.nagi.ee/i/p/750/89/1877231613a8bd_o.jpg

