Vasjly wrote:if every objects could be made slightly emitting and if the light every object emit can be individually or globally configured to not affect any other objects, I will have something usable without large rendering time...
Vasjly wrote:Sampler set to metropolis
Dade wrote:Vasjly wrote:Sampler set to metropolis
MTL is probably not the right choose for this kind of rendering, try to switch to LowDiscrepancy Sampler, for instance with 16 or 32 samples and and haltspp condition set to 16 or 32 too.
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