abstrax wrote:Sure it's going on. No worries. I'm just slow as a snail due to lack of time
That was the description I was using. The important thing is to install a current Windows SDK. In my case I was using the latest SDK for Windows 7, Vista and XP, you can download here:
http://www.microsoft.com/downloads/deta ... laylang=en
I was using the 64bit installer. So the installation was going to c:\program files and not(!) to c:\program files (x86). So all the paths given in the article have to be changed to c:\program files. You don't have to move the dll though as it's already the 32bit dll in the vcpackages directory. (Don't ask my why...)
Tell me if it doesn't work. I will then try to help out
2>LINK : fatal error LNK1181: cannot open input file 'kernel32.lib'
Phoenix wrote:Thank you for the info, I have to test that.
Okay, I think, the VCExppress setup for x64 worked.
But if I try to compile a C4D plugin for x64 the linking fails and I get the following error message:2>LINK : fatal error LNK1181: cannot open input file 'kernel32.lib'
I even don't know, why "kernel32.lib" is demanded. I guess it's related to the API.
But, as it's rather OT perhaps we should better discuss this private. Do you use Skype?
rendertime wrote:Am I making the right assumption when I feel like these extra directories are something I may have to construct. I am a bit lost...
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