Discussion related to the LuxRender Material system, programming API and Scene file format.
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by J the Ninja » Tue May 10, 2011 1:03 am
At the moment, Lux is switched between single and multiple scattering with the volume integrator, which is per-scene. Would it be possible to allow this to be set per-volume? The real world obviously contains a mix of both light and heavily scattering volumes (like, say, dusty air and people), it seems rather limiting to have to set this per-scene.
-Jason
Material DB Admin
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J the Ninja

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by patrickwalz » Wed May 11, 2011 7:31 pm
i was wondering about this myself - iv seen photon map integrators that were plugins for pbrt that were unified (emmission, single, and multiple) so it should just be a matter of making the pieces...
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by jeanphi » Thu May 12, 2011 6:40 am
Hi,
You could indeed create a custom volume integrator that would check a new volume property and adjust the algorithm accordingly. Remember that we're just scratching the surface of what is possible with the infrastructure.
Jeanphi
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