Discussion related to the LuxRender Material system, programming API and Scene file format.
Moderators: jromang, tomb, zcott, coordinators
At the moment, Lux is switched between single and multiple scattering with the volume integrator, which is per-scene. Would it be possible to allow this to be set per-volume? The real world obviously contains a mix of both light and heavily scattering volumes (like, say, dusty air and people), it seems rather limiting to have to set this per-scene.
Material DB Admin
J the Ninja
- Posts: 2207
- Joined: Wed May 19, 2010 9:54 pm
- Location: Portland, USA
i was wondering about this myself - iv seen photon map integrators that were plugins for pbrt that were unified (emmission, single, and multiple) so it should just be a matter of making the pieces...
- Posts: 75
- Joined: Sun Mar 07, 2010 12:54 pm
You could indeed create a custom volume integrator that would check a new volume property and adjust the algorithm accordingly. Remember that we're just scratching the surface of what is possible with the infrastructure.
- Posts: 6569
- Joined: Mon Jan 14, 2008 7:21 am
Return to Materials, API & Scene file format
Who is online
Users browsing this forum: No registered users and 0 guests