The material is close, the roughness is not quite right. My colors are off and the shot glass walls are too thick.
Reference image*

Render*
EDIT: This can be done with either glossy or shinymetal.
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Dade wrote:Shouldn't Anodized Aluminum have some kind of anisotropic BRDF ?

dougal2 wrote:Dade wrote:Shouldn't Anodized Aluminum have some kind of anisotropic BRDF ?
Isn't having uroughness != vroughness sufficient for that effect?


jeanphi wrote:Hi,
Even with uroughness!=vroughness, the result will look smooth. To get a more real feel you need to add a bump map or to texture the roughness.
Jeanphi

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