For the hair, I convert all the hair to polygons, and extrude it. Rest is on the shader. Sintel is toon character, so with the hair I want to have Toon Hair (Big, large and funny color).
I think the bump is since a little to big.
Model (.blend) will be released at the end of the contest.
This looks great! It really shows how volumetrics can be used.
That hybrid bug has been around for a while, it is due to mix materials.
This looks great! It really shows how volumetrics can be used.
That hybrid
bug has been around for a while, it is due to mix materials.
It's amazing, I haven't any mix material... and, if you just had a cube with volumetrics (interior/exterior medium), you will have this bug.