Atrous Filter

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Atrous Filter

Postby namekuseijin » Mon Mar 14, 2011 8:57 pm

have the devs seen this already?

http://www.uni-ulm.de/in/mi/graphics/atrous-filter.html

should look great for LuxGPU... :)
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Re: Atrous Filter

Postby rafal » Mon Mar 21, 2011 4:49 pm

Hi,

I'm just wondering whether the devs managed to overlook this post or so? The filtering algorithm looks so stunning, that if it's not fake, it's kind of revolution :shock: . Would it be possible to adopt it for LuxRender somehow? What's your opinion?
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Re: Atrous Filter

Postby silence » Mon Mar 21, 2011 5:10 pm

Don't know why but even if it is impressive, it also seems blurry. I really would like to see a HD version because the low resolution may be the cause.
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Re: Atrous Filter

Postby jeanphi » Mon Mar 21, 2011 5:11 pm

Hi,

Very interesting paper. It requires some buffers that we aren't computing right now, but it might be worth looking into this in the future.

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Re: Atrous Filter

Postby B.Y.O.B. » Mon Mar 21, 2011 5:34 pm

silence wrote:Don't know why but even if it is impressive, it also seems blurry.

Especially the reflections on the metal sphere in the cornell box look blurry to me. And without noise the image looks biased in a way :mrgreen:
Very interesting...
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Re: Atrous Filter

Postby thomas » Tue Mar 22, 2011 7:26 am

To me it looks similar to the result obtained when using the bilateral blur node in Blender: http://www.blender.org/uploads/pics/biblurnodes.png . Which indeeds can operate on additional buffers such as color, normal and z-depth. I use it a lot.
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Re: Atrous Filter

Postby jeanphi » Tue Mar 22, 2011 7:38 am

Hi,

As described in the paper, it uses similar tricks to detect edges, however it uses wavelet filtering instead of gaussian blur and is much more efficient than traditional bilateral filtering as is demonstratede by some figures in the paper.

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Re: Atrous Filter

Postby B.Y.O.B. » Tue Mar 22, 2011 1:38 pm

jeanphi wrote:it uses wavelet filtering

I once tried to de-noise a luxrender-image with wavelet filtering in GIMP - it was awful, destroid all the fine structures and was still noisy (but maybe I didn't fiddle the settings to the very best).
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