I finally got it running. ...
That was a bit of a fast shot! I better had written - it seems
to run, but actually it doesn't. At first all looks great, everything is there in place as it should be and everything can be done in Blender. But when it comes to rendering, LuxRender crashes constantly every single time immediatly after opening the GUI, so I assume that happens during parsing the scenefile.
Blender has 2 positions where addons can be found:
1. The fixed in the app.bundle ( Blender.app/Contents/MacOS/2.56/scripts/addons or
2. the user_scripts_path, which you set in preferences.
Ok. So far I did know.
jensverwiebe wrote:The Blenderaddon_ install will happen atm inside Blender ! ( i have a patch for correct install but is not in Blender yet ), so you must have misread my instructions to have it in user_scrpts by (unpack indeed) and manually install.
This part I don't get. I read this as follows: If I use the "Install Addon"-Method by clicking the corresponding button in addons-tab of user-prefs, then Blender will install the addon in the fixed app.bundle rather than putting it in the user-script-folder. So if I want to place it in user-script-folder I have to manually place the scriptfile there.
My challenge is the luxrays-addon. If I do like you said and click the "Install-Addon"-Button and chose the packed tip.zip-file in upcoming file-browsing-dialoge, it will unpack and place the whole archive-content in the fixed app.bundle addons-folder. BUT
the luxrender-addon does not show-up in addons-tab of user-prefs, so it cannot be activated and luxrender is not available.
If I unpack the tip.zip-file and place the luxrender-folder of that archive (after placing pylux.so in there) manually in app.bundle, I can use it, but luxrender crashes every single time as dicribed above (btw. Material-Preview works well there).
If I unpack the tip.zip-file and place the luxrender-folder of that archive (after placing pylux.so in there) manually in user-scripts-folder, it doesn't show up in addons-tab of user-prefs, so it cannot be activated.
If I do not just place the luxrender folder but the whole unpacked tip.zip-file in any of the scripts-folders (either app.bundle or user-scripts) it won't show up in addons-tab of user-prefs for activating.
jensverwiebe wrote:For the compatibility of screencast script, i have really no clue, sorry.
Screencast script was placed in user-script-folder and works fine (with svn-build > 34855)