LuxmaxScript - Feature request and bugs.

Discussion related to the exporter plugin for Autodesk 3ds Max.

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Re: LuxmaxScript - Feature request and bugs.

Postby moure » Sat Feb 12, 2011 7:04 am

patro great work on mantis!
very helpful!
i didnt see any big issues that you have forgotten there.only R and M params map support in carpaint.
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Re: LuxmaxScript - Feature request and bugs.

Postby patro » Sat Feb 12, 2011 8:51 am

moure wrote:patro great work on mantis!
very helpful!
i didnt see any big issues that you have forgotten there.only R and M params map support in carpaint.

only the camera is still missing.

I think that a lot of other parameter could be missing.... cause I don't know about. must investigate.

btw... is the material preview just working?
I tried it but got an error... it can't save or create the lxs & lxm in script folder.
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Re: LuxmaxScript - Feature request and bugs.

Postby hedphelym » Sat Feb 12, 2011 9:02 am

patro wrote:btw... is the material preview just working?
I tried it but got an error... it can't save or create the lxs & lxm in script folder.


Do you have windows 7 with user access control enabled?
It writes 3 files to scripts dir, one "scene" file, one material file, and a png which is the result.

Also it previews the current selected material in your material editor.
It will be improvements in this, right now it's just a proof of concept \ test version.
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Re: LuxmaxScript - Feature request and bugs.

Postby patro » Sat Feb 12, 2011 9:05 am

hedphelym wrote:Do you have windows 7 with user access control enabled?
It writes 3 files to scripts dir, one "scene" file, one material file, and a png which is the result.

great!
I'll restart max in administrator mode.
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Re: LuxmaxScript - Feature request and bugs.

Postby moure » Sat Feb 12, 2011 9:09 am

just aded glossy translucent :)
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Re: LuxmaxScript - Feature request and bugs.

Postby patro » Sat Feb 12, 2011 9:12 am

moure wrote:just aded glossy translucent :)

is it already Christmas time? :D
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Re: LuxmaxScript - Feature request and bugs.

Postby patro » Sat Feb 12, 2011 9:20 am

Stig, I'm in irc.

I try the material preview... it works fine :)
only thing it's that the image isn't displayed always in the small window in the script rollout
and each time you restart the script you have to re-pick luxconsole.
but it's nice :D
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Re: LuxmaxScript - Feature request and bugs.

Postby hedphelym » Sat Feb 12, 2011 9:54 am

it's that I don't reload from the variable on start.
I'll fix it straight away.
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Re: LuxmaxScript - Feature request and bugs.

Postby hedphelym » Sun Feb 13, 2011 6:25 am

I was supposed to render some nice examples, but I could not wait.

Blend material now works, I helped out with how to implement, Moure coded it!

examples:

Gold with null material
gold_null.jpg


Gold with matte red material
gold_mattered.jpg
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Re: LuxmaxScript - Feature request and bugs.

Postby moure » Sun Feb 13, 2011 6:31 am

:D
hedphelym wrote:I was supposed to render some nice examples, but I could not wait.


same for me here!
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