EDIT: Added 32 bit libraries.Hi!
Dougal2 submitted the luxblend25 smoke export code to the repository under the pointcache-smoke branch. It still is in development and propably doesn't run out-of-the-box. You'll need external libraries for lzo and/or lzma decompression of the smoke data.
For windows you find attached 32 bit and 64 bit versions of the appropiate DLLs.
To use the export function you have to bake the smoke cache and assign an internal volume material to the domain object. Currently the absorption and scattering values are used. The first value for g is used for symmetrical scattering.
Due to the incompatibility of the volume grid (used for smoke export) and the bidirectional path tracer the smoke may look not as expected. This will change as soon as inhomogeneous volumes are supported by the new volume system.
Here are the necessary steps:
1. Bake smoke cache

- smokecache.png (21.08 KiB) Viewed 2460 times
2. Add a volume material in world settings:
3. Add a material to the smoke domain and set the volume material in the interior slot:
4. Make sure that the export LXV option is activated. Optionally the volume step size in the render options could be tweaked.
A frame of the smoke drum tutorial render from
http://blenderdiplom.com/index.php?opti ... 06&lang=en
i7 860, 16 GB RAM, NVIDIA Geforce GTX 560 + GTX 460, Windows 7 64bit, Blender 2.66