It isn't as straight-forward as it looks. In order to ensure the air bubbles behave intact with the hosting object's geometry, one has to use features of the Blender particle systems, who seems to need further support by LuxRender.
Here are the widgets I use:
Of course, I'd deal with the implementation subject myself, just if I knew how to.
b-tag wrote:hoodedmanwithsythe wrote:[...]
I'm pretty sure that blender 2.49 can handle that.
So it's an exporter issue then I guess?
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