Do you like... jelly candies?

Post your tests, experiments and unfinished renderings here.

Moderator: coordinators

Do you like... jelly candies?

Postby b-tag » Mon Dec 20, 2010 2:56 pm

Hello,

Here is my attempt to render some jelly candies. The particular design uses glass2 materials featuring absorption and bump maps (who mix wrinkled and image map textures), together with particle systems for the air bubbles and HDRI lighting.

jellys-12.png
Fig. 1: Experimental render of jelly candies at ~1900 S/p.


Leaving away for a moment some easily corrigible flaws in geometry (which I noticed after few hours of rendering), do you guys think glass2 is the best choice of material, or I should use any other, say rough glass or some translucent ones?

Here is some food for your critical thinking:
http://home-and-garden.webshots.com/photo/1169714124047641748vycWfX
http://www.flickr.com/photos/8087821@N07/2489062482/
http://www.flickr.com/photos/cf_al_bs/1954508715/
http://www.flickr.com/photos/baby_jacksons/4311861351/
http://www.faqs.org/photo-dict/phrase/8087/jelly-candy.html
http://www.flickr.com/photos/scaredsquee/362328697/
http://www.flickr.com/photos/emyanmei/4087005299/

Your comments and suggestions are really welcomed!

Regards,
b.
Last edited by b-tag on Sun Jan 02, 2011 5:19 pm, edited 2 times in total.
Twitter: @bogomirov
User avatar
b-tag
 
Posts: 61
Joined: Tue Nov 02, 2010 10:53 am

Re: Do you like... jelly candies?

Postby Meelis » Mon Dec 20, 2010 4:17 pm

Yes i do :D they look very nice.
User avatar
Meelis
 
Posts: 888
Joined: Sat Oct 17, 2009 2:16 am

Re: Do you like... jelly candies?

Postby tomb » Mon Dec 20, 2010 5:12 pm

Brilliant! :)
User avatar
tomb
Developer
 
Posts: 1942
Joined: Thu Oct 11, 2007 4:23 pm
Location: Oslo, Norway

Re: Do you like... jelly candies?

Postby J the Ninja » Mon Dec 20, 2010 6:44 pm

Glass2 is probably best......glass2-glossytranslucent mix (are you using 0.8 or 0.7.1?)

In any case, it is awesome and I'm saving a copy. How many s/px?
-Jason

Material DB Admin
User avatar
J the Ninja
Developer
 
Posts: 2249
Joined: Wed May 19, 2010 9:54 pm
Location: Portland, USA

Re: Do you like... jelly candies?

Postby A-man » Mon Dec 20, 2010 9:24 pm

This is very good! The only thing I'd suggest is maybe a subsurf or 2 on the candies. I think I see some edges..
Studio XPS 9100 | 2.8 Ghz Intel 930 | 12 GB RAM | Radeon 7970 3GB
User avatar
A-man
 
Posts: 691
Joined: Sat Apr 24, 2010 4:24 pm

Re: Do you like... jelly candies?

Postby paco » Mon Dec 20, 2010 10:09 pm

They look very close to a "hard" candy - I take it thats what you were going for? If so, very nice :)

I must admit, when I think of "jelly candies" I think of softer things though.
paco
Developer
 
Posts: 456
Joined: Sun Feb 07, 2010 1:37 am

Re: Do you like... jelly candies?

Postby jeanphi » Tue Dec 21, 2010 2:55 am

Hi,

Great render, and nice composition.

Jeanphi
jeanphi
Developer
 
Posts: 6624
Joined: Mon Jan 14, 2008 7:21 am

Re: Do you like... jelly candies?

Postby pfannkuchen_gesicht » Wed Dec 22, 2010 1:19 pm

oh man, never render stuff like this... it always makes me hungry because it looks so real :lol:
pfannkuchen_gesicht
 
Posts: 97
Joined: Sun May 10, 2009 5:56 am

Re: Do you like... jelly candies?

Postby qinjuehang » Thu Dec 23, 2010 9:05 am

Really realistic! Are the bubbles particles with dupliverts?
Set phasors to 5∠0.32π
User avatar
qinjuehang
 
Posts: 43
Joined: Fri Nov 23, 2007 10:20 pm
Location: Earth

Re: Do you like... jelly candies?

Postby b-tag » Sun Jan 02, 2011 5:18 pm

Hello guys,

Wish you had a merry Christmas and some great holidays! Happy New Year!

I love your replies! It is a pleasure to read your comments and suggestions! They are really helpful!
I wish also to apologise for being slow in my reply. I am certain however, that any discussion can be more intriguing, when there's something new at hand. It's not much, but here we go.

J the Ninja wrote:[...] (are you using 0.8 or 0.7.1?)

[...] How many s/px?


Since there's no way I could recover these numbers straight away, the answers to your questions are just below. I am attaching the same scene, re-rendered with improved object geometry and statistics overlaid.

jellys-12b.png
Fig. 1: Jelly candies re-rendered using glass2 material.


Hope you like this result as well!

A-man wrote:[...] The only thing I'd suggest is maybe a subsurf or 2 on the candies. I think I see some edges..


Thanks, that did the trick (together with some manual edge splitting here and there). In order to keep the polycount low however, I used the LuxRender's subsurf feature. Do you guys know whether LuxRender 0.8 subsurf supports the Blender's edge creasing? I think there are still some issues around who need a little tweaking here and there...

paco wrote:They look very close to a "hard" candy - I take it thats what you were going for? If so, very nice :)

I must admit, when I think of "jelly candies" I think of softer things though.


I don't disagree at all. The kind of an unusual appearance here is provoked I believe, by the "glassy" look and "hard" reflections. So as @J the Ninja proposes, glass2 material alone might not be the best choice. Here is another preliminary result when using roughglass material however:

jellybon-raspberry-v4-a.png
Fig. 2: Jelly candy modelled using roughglass material (and air bubbles).


And that picture definitely rises my curiosity about what would the result be of mixing glass2, mattertranslucent, homogenous volume and etc. materials. But that's not all the story.

As fellows of mine in biotech pointed out, apart from birefringence, absorption and viscoelasticity, jelly sweets under certain conditions also exhibit this kind of slight petroleum reflections. So what do you guys think is the appropriate way to add thin film interference? Say to mix the main material(s) also with a mirror or metal? Or there could be a better alternative?

Please bear in mind that in order to demonstrate true viscoelasticity, I need to pass the jellies through the Blender physics engine and animate the result, therefore duplicate geometry isn't quite appropriate (as much as I see things).


qinjuehang wrote:[...] Are the bubbles particles with dupliverts?


It is DupliObjects actually (Blender 2.55 here) - I have randomly distributed a randomly sized-down glass2 sphere throughout the whole object volume, then transformed the particle system to a real geometry. It would be nicer of course, if there was a wider Blender particle systems support on the LuxRender side (which could be of a benefit also to animations). *wink*

Thanks for your replies, fellows! I really appreciate it!

Regards,

Bogomir
Twitter: @bogomirov
User avatar
b-tag
 
Posts: 61
Joined: Tue Nov 02, 2010 10:53 am

Next

Return to Works in Progress

Who is online

Users browsing this forum: Google [Bot] and 0 guests