Hey,
Last night i did some experiments with a modification to the lowdiscrepancy sampler.
My aim is to try to be able to render a decent resolution complex animation frame from a professional animation,
in an acceptable time for production.
I added a usevariance param to lowdiscrepancy, which resamples pixels based on variance.
This seems to do a good job.
I've still got some normalization issues as i'm opting to use per screen based normalization and therefore
need to prescale the contributions before splatting to the film.
I've managed to get down to 2.5 hours for a 1440x810 frame.
I think once my normalization is correct, and some more optimization/tweaks, together with an ICC build i should be able
to get this frame rendered to an acceptable output quality in 2-3 hours.
Once this is done i'd like to render a scene from 'elephants dream' as a test.
I've still to tweak the scene a bit, and adding some better variance construction estimate is also something to investigate.
the scene is not yet luxified so there's still no decent materials and some normal issues.
greetz,
radiance
