I want to share an idea that I had...so please consider what you will read just like a thinking loud
I was thinking about composting, LuxRender, the new save image function from Olliebrown and the Fryrender swap(
well let me explain my idea... and I hope to get some feedback
for example we have a room to render...
1) walls, windows, floors, doors lights and all the things that are to find as "default" in a scene.
than we have a second set of things,
2)furniture, ornament, lamps, carpet, pillows and more and etc..
my idea is to have a called "default.flm" for all the obj listed in the 1 set, then a series of flm files. well... each flm file contain an obj or a group of objs... like a sofa (upholstery and structure if they are separated), from set 2 plus all necessary(shared) info contained in default.flm if necessary.
this way.... later.... for composting porpoise..... we can open the default.flm .... and merge all or just only one flm file from the second groups and save the image.
I think that a limitation for my idea are shadows casted from an obj from set 2 on another obj from set 2... and I'm sure that there are more limitations that I can't see
well this way Luxrender must have a forth window... Render, Log, Network, Queue and something like "StudioFLM".... where all flm from the FLM scene directory are listed in tree... flagging each of them... is like to turn on a layer in gimp or ps... where an obj is added to the scene.. now we can save the image.
since the flm contain the color(?) image info about the obj including shadow... all similar data can be skipped during the merging process.
an additional feature... could be a color piker to play with the "diffuse channel" of each obj... so to have more to play with.
as I say mine is like a thinking load... but if some one find it interesting.... can correct my idea and base it on something that is feasible and usable for the LuxRender community
thank you to all for reading.
Patro
