jeanphi wrote:The light group processing is done before the imaging pipeline (which includes gamma correction) this would be a rather intrusive change, and I'm not sure it'd bring much in practice. If you want your sky to be more blueish, why don't you apply a blue filter on it?
I think that we max user can't add a filter to the sky, LuxMax is different from LuxBlend.... we have control only about gain, sun size and turbidity.
probably to add a filter to the sky we need it to have as shader... as shader we can edit it in material editor... but max shaders aren't compatible with luxrender. I will pinpoint to Hedphelym to add the missing value A, B, C, D and E parameters as "float aconst", "float bconst" etc. that's way I asked for this small tool... a small tool to find as sub tool like the color piker for each created light layer.
I'm thinking about to ask to Hedphelym if there is a way to create an scripted external material and filter editor for luxrender.... similar to the one used from luxblend user.
jeanphi wrote:patro wrote:a small preview render window in light group to see the result of all added and edited effects... before to waste time by adding it to the whole render.
This I really don't get, light group feedback is interactive in the whole render.
I had think that this was impossible without an intrusive change... but lux have the update button in render UI. other render have this small window... and have also the update button. anyway it could be an idea for the future!